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docs/en/docs/advanced/index.md
# Advanced User Guide ## Additional Features The main [Tutorial - User Guide](../tutorial/index.md){.internal-link target=_blank} should be enough to give you a tour through all the main features of **FastAPI**. In the next sections you will see other options, configurations, and additional features. /// tip The next sections are **not necessarily "advanced"**. And it's possible that for your use case, the solution is in one of them. ///
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Tue Aug 06 04:48:30 UTC 2024 - 1.8K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/Hashing.java
*/ @GwtCompatible @ElementTypesAreNonnullByDefault final class Hashing { private Hashing() {} /* * These should be ints, but we need to use longs to force GWT to do the multiplications with * enough precision. */ private static final long C1 = 0xcc9e2d51; private static final long C2 = 0x1b873593; /* * This method was rewritten in Java from an intermediate step of the Murmur hash function in
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Oct 18 20:24:49 UTC 2024 - 2.5K bytes - Viewed (0) -
guava/src/com/google/common/collect/Queues.java
added += q.drainTo(buffer, numElements - added); if (added < numElements) { // not enough elements immediately available; will have to poll E e = q.poll(deadline - System.nanoTime(), NANOSECONDS); if (e == null) { break; // we already waited enough, and there are no more elements in sight } buffer.add(e); added++; } }
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 26 14:11:14 UTC 2024 - 18.2K bytes - Viewed (0) -
android/guava/src/com/google/common/util/concurrent/RateLimiter.java
* during which the {@code RateLimiter} smoothly ramps up its rate, until it reaches its maximum * rate at the end of the period (as long as there are enough requests to saturate it). Similarly, * if the {@code RateLimiter} is left <i>unused</i> for a duration of {@code warmupPeriod}, it * will gradually return to its "cold" state, i.e. it will go through the same warming up process
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 19 00:51:36 UTC 2024 - 21.9K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/RateLimiter.java
* during which the {@code RateLimiter} smoothly ramps up its rate, until it reaches its maximum * rate at the end of the period (as long as there are enough requests to saturate it). Similarly, * if the {@code RateLimiter} is left <i>unused</i> for a duration of {@code warmupPeriod}, it * will gradually return to its "cold" state, i.e. it will go through the same warming up process
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 19 00:51:36 UTC 2024 - 21.6K bytes - Viewed (0) -
android/guava/src/com/google/common/collect/Queues.java
added += q.drainTo(buffer, numElements - added); if (added < numElements) { // not enough elements immediately available; will have to poll E e = q.poll(deadline - System.nanoTime(), NANOSECONDS); if (e == null) { break; // we already waited enough, and there are no more elements in sight } buffer.add(e); added++; } }
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 26 14:11:14 UTC 2024 - 18.4K bytes - Viewed (0) -
cmd/erasure-healing-common.go
if metadata.VersionID == "" { vid = nullVersionID } vidMap[vid]++ etags[index] = metadata.Metadata["etag"] } for _, count := range vidMap { // do we have enough common versions // that have enough quorum to satisfy // the etag. if count >= quorum { return etags } } return make([]string, len(partsMetadata)) }
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Oct 31 22:10:24 UTC 2024 - 12.7K bytes - Viewed (0) -
guava/src/com/google/common/collect/Hashing.java
*/ @GwtCompatible @ElementTypesAreNonnullByDefault final class Hashing { private Hashing() {} /* * These should be ints, but we need to use longs to force GWT to do the multiplications with * enough precision. */ private static final long C1 = 0xcc9e2d51; private static final long C2 = 0x1b873593; /* * This method was rewritten in Java from an intermediate step of the Murmur hash function in
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Fri Oct 18 20:24:49 UTC 2024 - 2.5K bytes - Viewed (0) -
cmd/erasure-decode.go
r2b := make([]int, len(readers)) for i := range r2b { r2b[i] = i } bufs := make([][]byte, len(readers)) shardSize := int(e.ShardSize()) var b []byte // We should always have enough capacity, but older objects may be bigger // we do not need stashbuffer for them. if globalBytePoolCap.Load().WidthCap() >= len(readers)*shardSize { // Fill buffers b = globalBytePoolCap.Load().Get()
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Aug 29 01:40:52 UTC 2024 - 9.5K bytes - Viewed (0) -
android/guava/src/com/google/common/hash/HashCode.java
* {@code long} value in little-endian order. * * @throws IllegalStateException if {@code bits() < 64} */ public abstract long asLong(); /** * If this hashcode has enough bits, returns {@code asLong()}, otherwise returns a {@code long} * value with {@code asBytes()} as the least-significant bytes and {@code 0x00} as the remaining * most-significant bytes. *
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 30 19:54:59 UTC 2024 - 12.6K bytes - Viewed (0)