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Results 1 - 2 of 2 for dont_save (0.07 sec)

  1. cmd/erasure-server-pool-decom.go

    }
    
    //go:generate msgp -file $GOFILE -unexported
    type poolMeta struct {
    	Version int          `msg:"v"`
    	Pools   []PoolStatus `msg:"pls"`
    
    	// Value should not be saved when we have not loaded anything yet.
    	dontSave bool `msg:"-"`
    }
    
    // A decommission resumable tells us if decommission is worth
    // resuming upon restart of a cluster.
    func (p *poolMeta) returnResumablePools() []PoolStatus {
    	var newPools []PoolStatus
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Sep 06 13:20:19 UTC 2024
    - 42.2K bytes
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  2. cmd/erasure-server-pool.go

    	// Initialize the pool meta, but set it to not save.
    	// When z.Init below has loaded the poolmeta will be initialized,
    	// and allowed to save.
    	z.poolMeta = newPoolMeta(z, poolMeta{})
    	z.poolMeta.dontSave = true
    
    	bootstrapTrace("newSharedLock", func() {
    		globalLeaderLock = newSharedLock(GlobalContext, z, "leader.lock")
    	})
    
    	// Start self healing after the object initialization
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Sun Sep 29 22:40:36 UTC 2024
    - 89.8K bytes
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