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docs/en/docs/tutorial/dependencies/sub-dependencies.md
And it will save the returned value in a <abbr title="A utility/system to store computed/generated values, to reuse them instead of computing them again.">"cache"</abbr> and pass it to all the "dependants" that need it in that specific request, instead of calling the dependency multiple times for the same request.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 3.7K bytes - Viewed (0) -
.github/workflows/codeql-analysis.yml
steps: - name: Checkout repository uses: actions/checkout@v5 # Checkout must run before the caching key is computed using the `hashFiles` method - name: Cache Gradle Modules uses: actions/cache@v4 with: path: | ~/.gradle/caches/modules-2/ ~/.gradle/caches/build-cache-1/Registered: Wed Sep 10 11:36:15 UTC 2025 - Last Modified: Thu Aug 21 23:08:02 UTC 2025 - 4K bytes - Viewed (0) -
src/main/java/org/codelibs/fess/app/web/base/login/AzureAdCredential.java
Registered: Thu Sep 04 12:52:25 UTC 2025 - Last Modified: Thu Aug 28 09:13:08 UTC 2025 - 7.5K bytes - Viewed (0) -
src/test/java/jcifs/smb/NtlmUtilTest.java
byte[] actual = NtlmUtil.getNTLMv2Response(key, server, clientChallenge, nanos1601, avPairs); // Assert assertArrayEquals(expected, actual, "Computed response must match manual construction"); // Also verify client challenge sits at mac(16) + blob offset 16 assertArrayEquals(clientChallenge, Arrays.copyOfRange(actual, 16 + 16, 16 + 16 + 8)); }
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sat Aug 30 05:58:03 UTC 2025 - 12K bytes - Viewed (1) -
cmd/erasure-server-pool-rebalance.go
StartTime time.Time `msg:"startTs"` // Time at which rebalance-start was issued EndTime time.Time `msg:"stopTs"` // Time at which rebalance operation completed or rebalance-stop was called Status rebalStatus `msg:"status"` // Current state of rebalance operation. One of Started|Stopped|Completed|Failed. } // rebalanceMeta contains information pertaining to an ongoing rebalance operation. type rebalanceMeta struct {
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Thu Sep 04 20:47:24 UTC 2025 - 28.9K bytes - Viewed (0) -
cmd/server_test.go
response, err = s.client.Do(req) c.Assert(err, nil) if s.signer == signerV4 { verifyError(c, response, "XAmzContentSHA256Mismatch", "The provided 'x-amz-content-sha256' header does not match what was computed.", http.StatusBadRequest) } } // Test deletes multiple objects and verifies server response. func (s *TestSuiteCommon) TestDeleteMultipleObjects(c *check) { // generate a random bucket name.
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 118.1K bytes - Viewed (0) -
cmd/object-handlers.go
targetSize = srcInfo.EncryptedSize() case isSourceEncrypted && !isTargetEncrypted: targetSize, _ = srcInfo.DecryptedSize() } // Client can request that a different type of checksum is computed server-side for the // destination object using the x-amz-checksum-algorithm header. headerChecksumType := hash.NewChecksumHeader(r.Header) if headerChecksumType.IsSet() {
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Sun Sep 07 16:13:09 UTC 2025 - 120.6K bytes - Viewed (0) -
src/main/java/jcifs/smb/NtStatus.java
"The format of the specified computer name is invalid.", "The pipe has been ended.", "The specified local group does not exist.", "Logon failure: the user has not been granted the requested logon type at this computer.", "The SAM database on the Windows NT Server does not have a computer account for this workstation trust relationship.",Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Sun Aug 31 08:00:57 UTC 2025 - 14.9K bytes - Viewed (0) -
RELEASE.md
only consumer of this field prior to the update. * GPU * TF 2.3 includes PTX kernels only for [compute capability](https://developer.nvidia.com/cuda-gpus) 7.0 to reduce the TF pip binary size. Earlier releases included PTX for a variety of older compute capabilities. * Remove environmental variable `TF_USE_CUDNN`. * Others * Retain parent namescope for ops added insideRegistered: Tue Sep 09 12:39:10 UTC 2025 - Last Modified: Mon Aug 18 20:54:38 UTC 2025 - 740K bytes - Viewed (2) -
docs/en/docs/async.md
Asynchronous code just means that the language 💬 has a way to tell the computer / program 🤖 that at some point in the code, it 🤖 will have to wait for *something else* to finish somewhere else. Let's say that *something else* is called "slow-file" 📝. So, during that time, the computer can go and do some other work, while "slow-file" 📝 finishes.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:56:21 UTC 2025 - 24K bytes - Viewed (0)