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  1. guava-tests/test/com/google/common/hash/HashingTest.java

      private void countRemaps(long h, AtomicLongMap<Integer> map) {
        int last = 0;
        for (int shards = 2; shards <= MAX_SHARDS; shards++) {
          int chosen = Hashing.consistentHash(h, shards);
          if (chosen != last) {
            map.incrementAndGet(shards);
            last = chosen;
          }
        }
      }
    
      private static final int ITERS = 10000;
      private static final int MAX_SHARDS = 500;
    
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Fri Mar 13 13:01:07 GMT 2026
    - 26.7K bytes
    - Click Count (2)
  2. architecture/standards/0009-use-american-english.md

    * `analyze` (not `analyse`)
    * `organization` (not `organisation`)
    * `center` (not `centre`)
    * `canceled` (not `cancelled`)
    * `labeled` (not `labelled`)
    
    ### Rationale for American English
    
    American English was chosen for the following reasons:
    
    * **Current predominance**: The majority of existing Gradle code and documentation already uses American English
    Created: Wed Apr 01 11:36:16 GMT 2026
    - Last Modified: Thu Mar 05 12:39:41 GMT 2026
    - 3.9K bytes
    - Click Count (0)
  3. android/guava/src/com/google/common/util/concurrent/ExecutionList.java

      }
    
      /**
       * Runs this execution list, executing all existing pairs in the order they were added. However,
       * note that listeners added after this point may be executed before those previously added, and
       * note that the execution order of all listeners is ultimately chosen by the implementations of
       * the supplied executors.
       *
       * <p>This method is idempotent. Calling it several times in parallel is semantically equivalent
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue Feb 10 11:51:21 GMT 2026
    - 6.9K bytes
    - Click Count (0)
  4. docs/en/docs/history-design-future.md

    ## Future { #future }
    
    By this point, it's already clear that **FastAPI** with its ideas is being useful for many people.
    
    It is being chosen over previous alternatives for suiting many use cases better.
    
    Many developers and teams already depend on **FastAPI** for their projects (including me and my team).
    
    But still, there are many improvements and features to come.
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 4K bytes
    - Click Count (0)
  5. guava/src/com/google/common/collect/Lists.java

       * is iterated are the individual lists created, and these are not retained after iteration.
       *
       * @param lists the lists to choose elements from, in the order that the elements chosen from
       *     those lists should appear in the resulting lists
       * @param <B> any common base class shared by all axes (often just {@link Object})
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 16:38:09 GMT 2026
    - 42.5K bytes
    - Click Count (0)
  6. android/guava/src/com/google/common/collect/Lists.java

       * is iterated are the individual lists created, and these are not retained after iteration.
       *
       * @param lists the lists to choose elements from, in the order that the elements chosen from
       *     those lists should appear in the resulting lists
       * @param <B> any common base class shared by all axes (often just {@link Object})
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 16:38:09 GMT 2026
    - 42.1K bytes
    - Click Count (0)
  7. android/guava/src/com/google/common/math/Quantiles.java

          int[] allRequired, int requiredFrom, int requiredTo, int from, int to) {
        if (requiredFrom == requiredTo) {
          return requiredFrom; // only one thing to choose, so choose it
        }
    
        // Find the center and round down. The true center is either centerFloor or halfway between
        // centerFloor and centerFloor + 1.
        int centerFloor = (from + to) >>> 1;
    
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Mar 23 21:06:42 GMT 2026
    - 30.1K bytes
    - Click Count (0)
  8. docs/en/docs/alternatives.md

    And integrate standards-based user interface tools:
    
    * [Swagger UI](https://github.com/swagger-api/swagger-ui)
    * [ReDoc](https://github.com/Rebilly/ReDoc)
    
    These two were chosen for being fairly popular and stable, but doing a quick search, you could find dozens of alternative user interfaces for OpenAPI (that you can use with **FastAPI**).
    
    ///
    
    ### Flask REST frameworks { #flask-rest-frameworks }
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 22.2K bytes
    - Click Count (0)
  9. android/guava/src/com/google/common/collect/Sets.java

              range.lowerBoundType() == BoundType.CLOSED,
              range.upperEndpoint(),
              range.upperBoundType() == BoundType.CLOSED);
        } else if (range.hasLowerBound()) {
          return set.tailSet(range.lowerEndpoint(), range.lowerBoundType() == BoundType.CLOSED);
        } else if (range.hasUpperBound()) {
          return set.headSet(range.upperEndpoint(), range.upperBoundType() == BoundType.CLOSED);
        }
        return checkNotNull(set);
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 19:19:10 GMT 2026
    - 81.4K bytes
    - Click Count (0)
  10. android/guava/src/com/google/common/util/concurrent/CycleDetectingLockFactory.java

         *
         * <p>Note that the method will be called even upon an invocation of {@code tryLock()}. Although
         * {@code tryLock()} technically recovers from deadlock by eventually timing out, this behavior
         * is chosen based on the assumption that it is the application's wish to prohibit any cyclical
         * lock acquisitions.
         */
        void handlePotentialDeadlock(PotentialDeadlockException exception);
      }
    
      /**
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Apr 01 17:27:13 GMT 2026
    - 36K bytes
    - Click Count (0)
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