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Results 1 - 2 of 2 for UnreadRune (0.05 sec)
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src/bytes/buffer.go
return r, n, nil } // UnreadRune unreads the last rune returned by [Buffer.ReadRune]. // If the most recent read or write operation on the buffer was // not a successful [Buffer.ReadRune], UnreadRune returns an error. (In this regard // it is stricter than [Buffer.UnreadByte], which will unread the last byte // from any read operation.) func (b *Buffer) UnreadRune() error { if b.lastRead <= opInvalid {
Registered: Tue Dec 30 11:13:12 UTC 2025 - Last Modified: Fri Nov 14 19:01:17 UTC 2025 - 16.5K bytes - Viewed (0) -
src/bytes/buffer_test.go
} } // Check that UnreadRune works buf.Reset() // check at EOF if err := buf.UnreadRune(); err == nil { t.Fatal("UnreadRune at EOF: got no error") } if _, _, err := buf.ReadRune(); err == nil { t.Fatal("ReadRune at EOF: got no error") } if err := buf.UnreadRune(); err == nil { t.Fatal("UnreadRune after ReadRune at EOF: got no error") }
Registered: Tue Dec 30 11:13:12 UTC 2025 - Last Modified: Fri Nov 14 19:01:17 UTC 2025 - 19.4K bytes - Viewed (0)