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Results 1 - 2 of 2 for UnreadRune (0.05 sec)

  1. src/bytes/buffer.go

    	return r, n, nil
    }
    
    // UnreadRune unreads the last rune returned by [Buffer.ReadRune].
    // If the most recent read or write operation on the buffer was
    // not a successful [Buffer.ReadRune], UnreadRune returns an error.  (In this regard
    // it is stricter than [Buffer.UnreadByte], which will unread the last byte
    // from any read operation.)
    func (b *Buffer) UnreadRune() error {
    	if b.lastRead <= opInvalid {
    Registered: Tue Dec 30 11:13:12 UTC 2025
    - Last Modified: Fri Nov 14 19:01:17 UTC 2025
    - 16.5K bytes
    - Viewed (0)
  2. src/bytes/buffer_test.go

    		}
    	}
    
    	// Check that UnreadRune works
    	buf.Reset()
    
    	// check at EOF
    	if err := buf.UnreadRune(); err == nil {
    		t.Fatal("UnreadRune at EOF: got no error")
    	}
    	if _, _, err := buf.ReadRune(); err == nil {
    		t.Fatal("ReadRune at EOF: got no error")
    	}
    	if err := buf.UnreadRune(); err == nil {
    		t.Fatal("UnreadRune after ReadRune at EOF: got no error")
    	}
    
    Registered: Tue Dec 30 11:13:12 UTC 2025
    - Last Modified: Fri Nov 14 19:01:17 UTC 2025
    - 19.4K bytes
    - Viewed (0)
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