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  1. samples/guide/src/main/java/okhttp3/recipes/kt/WiresharkExample.kt

              // Produced ClientHello handshake message
              // Consuming ServerHello handshake message
              // Consuming server Certificate handshake message
              // Consuming server CertificateStatus handshake message
              // Found trusted certificate
              // Consuming ECDH ServerKeyExchange handshake message
              // Consuming ServerHelloDone handshake message
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Jan 27 09:00:39 GMT 2026
    - 10.9K bytes
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  2. okhttp-testing-support/src/main/kotlin/okhttp3/JsseDebugLogging.kt

              message.startsWith("System property ") -> Type.Setup
              message.startsWith("Reload ") -> Type.Setup
              message == "No session to resume." -> Type.Handshake
              message.startsWith("Consuming ") -> Type.Handshake
              message.startsWith("Produced ") -> Type.Handshake
              message.startsWith("Negotiated ") -> Type.Handshake
              message.startsWith("Found resumable session") -> Type.Handshake
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Jan 27 09:00:39 GMT 2026
    - 2.8K bytes
    - Click Count (0)
  3. docs/ko/docs/tutorial/stream-json-lines.md

        App->>App: Produce Item 3
        Client->>Client: Process Item 2
        App->>Client: Send Item 3
        Client->>Client: Process Item 3
        Note over App: Keeps producing...
        Note over Client: Keeps consuming...
    ```
    
    데이터를 계속 보내는 무한 스트림일 수도 있습니다.
    
    ## JSON Lines { #json-lines }
    
    이런 경우에는 한 줄에 하나의 JSON 객체를 보내는 형식인 "**JSON Lines**"를 사용하는 것이 일반적입니다.
    
    응답의 콘텐츠 타입은 `application/json` 대신 `application/jsonl`이고, 본문은 다음과 같습니다:
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 19 18:56:39 GMT 2026
    - 4.8K bytes
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  4. okhttp/src/jvmTest/kotlin/okhttp3/TrailersTest.kt

      }
    
      @Test
      fun trailersWithServerTruncatedResponseHttp2() {
        trailersWithServerTruncatedResponse(Protocol.HTTP_2)
      }
    
      /**
       * If the server closes the connection while the client is consuming the response body, attempts
       * to peek or read the trailers should throw.
       */
      private fun trailersWithServerTruncatedResponse(protocol: Protocol) {
        val responseBody = "a".repeat(OKHTTP_CLIENT_WINDOW_SIZE)
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Tue Jan 27 09:00:39 GMT 2026
    - 18.8K bytes
    - Click Count (0)
  5. docs/zh/docs/tutorial/stream-json-lines.md

        App->>App: Produce Item 3
        Client->>Client: Process Item 2
        App->>Client: Send Item 3
        Client->>Client: Process Item 3
        Note over App: Keeps producing...
        Note over Client: Keeps consuming...
    ```
    
    它甚至可以是一个无限流,你可以一直持续发送数据。
    
    ## JSON Lines { #json-lines }
    
    在这些场景中,常见的做法是发送 “JSON Lines”,这是一种每行发送一个 JSON 对象的格式。
    
    响应的内容类型是 `application/jsonl`(而不是 `application/json`),响应体类似这样:
    
    ```json
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Fri Mar 20 14:29:48 GMT 2026
    - 4.2K bytes
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  6. docs/en/docs/tutorial/stream-json-lines.md

        App->>App: Produce Item 3
        Client->>Client: Process Item 2
        App->>Client: Send Item 3
        Client->>Client: Process Item 3
        Note over App: Keeps producing...
        Note over Client: Keeps consuming...
    ```
    
    It could even be an infinite stream, where you keep sending data.
    
    ## JSON Lines { #json-lines }
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 4.3K bytes
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  7. docs/en/docs/tutorial/request-files.md

        * A file stored in memory up to a maximum size limit, and after passing this limit it will be stored in disk.
    * This means that it will work well for large files like images, videos, large binaries, etc. without consuming all the memory.
    * You can get metadata from the uploaded file.
    * It has a [file-like](https://docs.python.org/3/glossary.html#term-file-like-object) `async` interface.
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 7K bytes
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  8. docs/zh-hant/docs/tutorial/stream-json-lines.md

        App->>App: Produce Item 3
        Client->>Client: Process Item 2
        App->>Client: Send Item 3
        Client->>Client: Process Item 3
        Note over App: Keeps producing...
        Note over Client: Keeps consuming...
    ```
    
    它甚至可以是無限串流,你可以一直持續傳送資料。
    
    ## JSON Lines { #json-lines }
    
    在這些情況下,常見做法是傳送「**JSON Lines**」,這是一種每一行各包含一個 JSON 物件的格式。
    
    回應的 content type 會是 `application/jsonl`(而不是 `application/json`),而本體內容會像這樣:
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Fri Mar 20 14:33:04 GMT 2026
    - 4.2K bytes
    - Click Count (0)
  9. docs/ja/docs/tutorial/stream-json-lines.md

        App->>App: Produce Item 3
        Client->>Client: Process Item 2
        App->>Client: Send Item 3
        Client->>Client: Process Item 3
        Note over App: Keeps producing...
        Note over Client: Keeps consuming...
    ```
    
    データを送り続ける無限ストリームにすることもできます。
    
    ## JSON Lines { #json-lines }
    
    このような場合、1 行に 1 つの JSON オブジェクトを送る「**JSON Lines**」形式を使うのが一般的です。
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 19 18:55:22 GMT 2026
    - 5.1K bytes
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  10. docs/en/docs/deployment/concepts.md

    And multiple processes normally **don't share any memory**. This means that each running process has its own things, variables, and memory. And if you are consuming a large amount of memory in your code, **each process** will consume an equivalent amount of memory.
    
    ### Server Memory { #server-memory }
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 18.5K bytes
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