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internal/grid/connection.go
atomic.StoreInt64(&c.LastPong, time.Now().UnixNano()) } atomic.StoreUint32((*uint32)(&c.state), uint32(s)) if debugPrint { fmt.Println(c.Local, "updateState:", gotState, "->", s) } c.connChange.Broadcast() } // monitorState will monitor the state of the connection and close the net.Conn if it changes. func (c *Connection) monitorState(conn net.Conn, cancel context.CancelCauseFunc) { c.connChange.L.Lock()
Go - Registered: Sun May 05 19:28:20 GMT 2024 - Last Modified: Thu Apr 04 12:04:40 GMT 2024 - 42.6K bytes - Viewed (0) -
docs/en/docs/advanced/websockets.md
``` Client #1596980209979 left the chat ``` !!! tip The app above is a minimal and simple example to demonstrate how to handle and broadcast messages to several WebSocket connections. But keep in mind that, as everything is handled in memory, in a single list, it will only work while the process is running, and will only work with a single process.
Plain Text - Registered: Sun May 05 07:19:11 GMT 2024 - Last Modified: Thu May 02 22:37:31 GMT 2024 - 6.2K bytes - Viewed (0) -
RELEASE.md
* Added colocation constraints to `StagingArea`. * `sparse_matmul_op` reenabled for Android builds. * Restrict weights rank to be the same as the broadcast target, to avoid ambiguity on broadcast rules. * Upgraded libxsmm to 1.7.1 and applied other changes for performance and memory usage. * Fixed bfloat16 integration of LIBXSMM sparse mat-mul.
Plain Text - Registered: Tue May 07 12:40:20 GMT 2024 - Last Modified: Mon Apr 29 19:17:57 GMT 2024 - 727.7K bytes - Viewed (8)