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Results 1 - 3 of 3 for Broadcast (0.35 sec)

  1. internal/grid/connection.go

    		atomic.StoreInt64(&c.LastPong, time.Now().UnixNano())
    	}
    	atomic.StoreUint32((*uint32)(&c.state), uint32(s))
    	if debugPrint {
    		fmt.Println(c.Local, "updateState:", gotState, "->", s)
    	}
    	c.connChange.Broadcast()
    }
    
    // monitorState will monitor the state of the connection and close the net.Conn if it changes.
    func (c *Connection) monitorState(conn net.Conn, cancel context.CancelCauseFunc) {
    	c.connChange.L.Lock()
    Go
    - Registered: Sun May 05 19:28:20 GMT 2024
    - Last Modified: Thu Apr 04 12:04:40 GMT 2024
    - 42.6K bytes
    - Viewed (0)
  2. docs/en/docs/advanced/websockets.md

    ```
    Client #1596980209979 left the chat
    ```
    
    !!! tip
        The app above is a minimal and simple example to demonstrate how to handle and broadcast messages to several WebSocket connections.
    
        But keep in mind that, as everything is handled in memory, in a single list, it will only work while the process is running, and will only work with a single process.
    
    Plain Text
    - Registered: Sun May 05 07:19:11 GMT 2024
    - Last Modified: Thu May 02 22:37:31 GMT 2024
    - 6.2K bytes
    - Viewed (0)
  3. RELEASE.md

    *   Added colocation constraints to `StagingArea`.
    *   `sparse_matmul_op` reenabled for Android builds.
    *   Restrict weights rank to be the same as the broadcast target, to avoid
        ambiguity on broadcast rules.
    *   Upgraded libxsmm to 1.7.1 and applied other changes for performance and
        memory usage.
    *   Fixed bfloat16 integration of LIBXSMM sparse mat-mul.
    Plain Text
    - Registered: Tue May 07 12:40:20 GMT 2024
    - Last Modified: Mon Apr 29 19:17:57 GMT 2024
    - 727.7K bytes
    - Viewed (8)
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