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Results 1 - 3 of 3 for AllowMissingModuleImports (0.23 sec)
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src/cmd/go/internal/modload/init.go
// // This function affects the default cfg.BuildMod when outside of a module, // so it can only be called prior to Init. func AllowMissingModuleImports() { if initialized { panic("AllowMissingModuleImports after Init") } allowMissingModuleImports = true } // makeMainModules creates a MainModuleSet and associated variables according to // the given main modules.
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Jun 06 18:36:30 UTC 2024 - 69.8K bytes - Viewed (0) -
src/cmd/go/internal/modget/get.go
// what was requested. modload.ExplicitWriteGoMod = true // Allow looking up modules for import paths when outside of a module. // 'go get' is expected to do this, unlike other commands. modload.AllowMissingModuleImports() // 'go get' no longer builds or installs packages, so there's nothing to do // if there's no go.mod file. // TODO(#40775): make modload.Init return ErrNoModRoot instead of exiting.
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri Jun 07 18:26:32 UTC 2024 - 66.5K bytes - Viewed (0) -
src/cmd/go/internal/modload/load.go
// version specified by a new root than add a new dependency on an // unrelated version. continue } if !ld.ResolveMissingImports || (!HasModRoot() && !allowMissingModuleImports) { // We've loaded as much as we can without resolving missing imports. break } modAddedBy, err := ld.resolveMissingImports(ctx) if err != nil { ld.error(err) break
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 30 14:56:56 UTC 2024 - 84K bytes - Viewed (0)