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Results 1 - 5 of 5 for ver118 (0.19 sec)
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src/debug/gosym/symtab_test.go
{Sym{goVersion: ver118, Name: "type..eq.[9]debug/elf.intName"}, ""}, {Sym{goVersion: ver118, Name: "type..hash.debug/elf.ProgHeader"}, ""}, {Sym{goVersion: ver118, Name: "type..eq.runtime._panic"}, ""}, {Sym{goVersion: ver118, Name: "type..hash.struct { runtime.gList; runtime.n int32 }"}, ""},
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Aug 09 11:28:56 UTC 2022 - 4.3K bytes - Viewed (0) -
src/debug/gosym/pclntab.go
*/ package gosym import ( "bytes" "encoding/binary" "sort" "sync" ) // version of the pclntab type version int const ( verUnknown version = iota ver11 ver12 ver116 ver118 ver120 ) // A LineTable is a data structure mapping program counters to line numbers. // // In Go 1.1 and earlier, each function (represented by a [Func]) had its own LineTable,
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Jan 25 19:43:24 UTC 2024 - 18.8K bytes - Viewed (0) -
src/debug/gosym/symtab.go
// they do not belong to any package. // // See cmd/compile/internal/base/link.go:ReservedImports variable. if s.goVersion >= ver120 && (strings.HasPrefix(name, "go:") || strings.HasPrefix(name, "type:")) { return "" } // For go1.18 and below, the prefix are "type." and "go." instead. if s.goVersion <= ver118 && (strings.HasPrefix(name, "go.") || strings.HasPrefix(name, "type.")) { return "" }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed Oct 18 19:33:30 UTC 2023 - 17.9K bytes - Viewed (0) -
src/debug/gosym/pclntab_test.go
for i := 0; i < b.N; i++ { var f *Func var pc uint64 pc, f, err = tab.LineToPC("/tmp/hello.go", 3) if err != nil { b.Fatal(err) } if pcln.version != ver12 { b.Fatalf("want version=%d, got %d", ver12, pcln.version) } if pc != 0x105c280 { b.Fatalf("want pc=0x105c280, got 0x%x", pc) } if f.Name != "main.main" { b.Fatalf("want name=main.main, got %q", f.Name) }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Aug 09 17:17:44 UTC 2022 - 9.6K bytes - Viewed (0) -
src/cmd/internal/obj/x86/asm6.go
// 0x0f even if all other VEX fields are 0. avxEscape = 1 << 6 // P field - 2 bits vex66 = 1 << 0 vexF3 = 2 << 0 vexF2 = 3 << 0 // L field - 1 bit vexLZ = 0 << 2 vexLIG = 0 << 2 vex128 = 0 << 2 vex256 = 1 << 2 // W field - 1 bit vexWIG = 0 << 7 vexW0 = 0 << 7 vexW1 = 1 << 7 // M field - 5 bits, but mostly reserved; we can store up to 3 vex0F = 1 << 3 vex0F38 = 2 << 3
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 15 15:44:14 UTC 2024 - 146.9K bytes - Viewed (0)