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Results 1 - 2 of 2 for dwarfEnabled (0.13 sec)
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src/cmd/link/internal/ld/main.go
if ctxt.Debugvlog != 0 { onOff := func(b bool) string { if b { return "on" } return "off" } ctxt.Logf("build mode: %s, symbol table: %s, DWARF: %s\n", ctxt.BuildMode, onOff(!*FlagS), onOff(dwarfEnabled(ctxt))) ctxt.Logf("HEADER = -H%d -T0x%x -R0x%x\n", ctxt.HeadType, uint64(*FlagTextAddr), uint32(*FlagRound)) } zerofp := goobj.FingerprintType{} switch ctxt.BuildMode { case BuildModeShared:
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri May 17 16:59:50 UTC 2024 - 16.6K bytes - Viewed (0) -
src/cmd/link/internal/ld/dwarf.go
} // FIXME: might be worth looking replacing this map with a function // that switches based on symbol instead. var prototypedies map[string]*dwarf.DWDie func dwarfEnabled(ctxt *Link) bool { if *FlagW { // disable dwarf return false } if ctxt.HeadType == objabi.Hplan9 || ctxt.HeadType == objabi.Hjs || ctxt.HeadType == objabi.Hwasip1 { return false }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Apr 02 16:25:18 UTC 2024 - 72.4K bytes - Viewed (0)