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  1. internal/grid/benchmark_test.go

    					atomic.AddInt64(&lat, latency)
    				})
    				spent := time.Since(t)
    				if spent > 0 && n > 0 {
    					// Since we are benchmarking n parallel servers we need to multiply by n.
    					// This will give an estimate of the total ops/s.
    					latency := float64(atomic.LoadInt64(&lat)) / float64(time.Millisecond)
    					b.ReportMetric(float64(n)*float64(ops)/spent.Seconds(), "vops/s")
    					b.ReportMetric(latency/float64(ops), "ms/op")
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 15.5K bytes
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  2. docs/en/docs/history-design-future.md

    Also, the best approach was to use already existing standards.
    
    So, before even starting to code **FastAPI**, I spent several months studying the specs for OpenAPI, JSON Schema, OAuth2, etc. Understanding their relationship, overlap, and differences.
    
    ## Design { #design }
    
    Then I spent some time designing the developer "API" I wanted to have as a user (as a developer using FastAPI).
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 4K bytes
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  3. guava/src/com/google/common/cache/AbstractCache.java

         * #recordMisses}, this method should only be called by the loading thread.
         *
         * @param loadTime the number of nanoseconds the cache spent computing or retrieving the new
         *     value
         */
        @SuppressWarnings("GoodTime") // should accept a java.time.Duration
        void recordLoadSuccess(long loadTime);
    
        /**
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue Mar 03 12:40:22 GMT 2026
    - 9.2K bytes
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  4. architecture/standards/0009-use-american-english.md

    * **Easier onboarding**: New contributors have clear guidance on which spelling to use
    * **Better searchability**: Finding code and documentation becomes more predictable
    * **Reduced review friction**: Less time spent on spelling corrections during PR reviews
    * **Professional appearance**: Consistent APIs and documentation appear more polished
    * **Clearer contribution guidelines**: [CONTRIBUTING.md](../../CONTRIBUTING.md) now includes this requirement
    Created: Wed Apr 01 11:36:16 GMT 2026
    - Last Modified: Thu Mar 05 12:39:41 GMT 2026
    - 3.9K bytes
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  5. cmd/dynamic-timeouts.go

    		}
    		atomic.StoreInt64(&dt.timeout, timeout)
    	} else if failPct < dynamicTimeoutDecreaseThresholdPct {
    		// We are hitting the timeout relatively few times,
    		// so decrease the timeout towards 25 % of maximum time spent.
    		maxDur = maxDur * 125 / 100
    
    		timeout := atomic.LoadInt64(&dt.timeout)
    		if maxDur < time.Duration(timeout) {
    			// Move 50% toward the max.
    			timeout = (int64(maxDur) + timeout) / 2
    		}
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Fri Aug 29 02:39:48 GMT 2025
    - 4.5K bytes
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  6. android/guava/src/com/google/common/cache/CacheStats.java

        return (totalLoadCount == 0) ? 0.0 : (double) loadExceptionCount / totalLoadCount;
      }
    
      /**
       * Returns the total number of nanoseconds the cache has spent loading new values. This can be
       * used to calculate the miss penalty. This value is increased every time {@code loadSuccessCount}
       * or {@code loadExceptionCount} is incremented.
       */
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue Jul 08 18:32:10 GMT 2025
    - 12.6K bytes
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  7. guava/src/com/google/common/cache/CacheStats.java

        return (totalLoadCount == 0) ? 0.0 : (double) loadExceptionCount / totalLoadCount;
      }
    
      /**
       * Returns the total number of nanoseconds the cache has spent loading new values. This can be
       * used to calculate the miss penalty. This value is increased every time {@code loadSuccessCount}
       * or {@code loadExceptionCount} is incremented.
       */
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue Jul 08 18:32:10 GMT 2025
    - 12.6K bytes
    - Click Count (0)
  8. android/guava/src/com/google/common/util/concurrent/RateLimiter.java

       * granted. Tells the amount of time slept, if any.
       *
       * <p>This method is equivalent to {@code acquire(1)}.
       *
       * @return time spent sleeping to enforce rate, in seconds; 0.0 if not rate-limited
       * @since 16.0 (present in 13.0 with {@code void} return type})
       */
      @CanIgnoreReturnValue
      public double acquire() {
        return acquire(1);
      }
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Fri Dec 26 20:05:27 GMT 2025
    - 21.8K bytes
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  9. guava/src/com/google/common/collect/Lists.java

       * instead.
       *
       * <p><b>Performance note:</b> {@link ArrayList} and {@link java.util.ArrayDeque} consistently
       * outperform {@code LinkedList} except in certain rare and specific situations. Unless you have
       * spent a lot of time benchmarking your specific needs, use one of those instead.
       *
       * <p><b>Note:</b> this method is now unnecessary and should be treated as deprecated. Instead,
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 16:38:09 GMT 2026
    - 42.5K bytes
    - Click Count (0)
  10. android/guava/src/com/google/common/collect/Lists.java

       * instead.
       *
       * <p><b>Performance note:</b> {@link ArrayList} and {@link java.util.ArrayDeque} consistently
       * outperform {@code LinkedList} except in certain rare and specific situations. Unless you have
       * spent a lot of time benchmarking your specific needs, use one of those instead.
       *
       * <p><b>Note:</b> this method is now unnecessary and should be treated as deprecated. Instead,
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 16:38:09 GMT 2026
    - 42.1K bytes
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