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Results 1 - 10 of 174 for reconnect (0.08 sec)

  1. internal/rest/client.go

    		}
    		sleep -= time.Duration(r.Float64() * float64(sleep-unit))
    		return sleep
    	}
    }
    
    func (c *Client) runHealthCheck() bool {
    	// Start goroutine that will attempt to reconnect.
    	// If server is already trying to reconnect this will have no effect.
    	if c.HealthCheckFn != nil && atomic.CompareAndSwapInt32(&c.connected, online, offline) {
    		go func() {
    			backOff := exponentialBackoffWait(
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Jul 26 12:55:01 UTC 2024
    - 14.7K bytes
    - Viewed (0)
  2. cmd/mrf.go

    					continue
    				}
    			}
    
    			now := time.Now()
    			if now.Sub(u.Queued) < time.Second {
    				// let recently failed networks to reconnect
    				// making MRF wait for 1s before retrying,
    				// i.e 4 reconnect attempts.
    				time.Sleep(time.Second)
    			}
    
    			// wait on timer per heal
    			wait := healSleeper.Timer(context.Background())
    
    			scan := madmin.HealNormalScan
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Aug 13 22:26:05 UTC 2024
    - 6.5K bytes
    - Viewed (0)
  3. internal/grid/connection_test.go

    		t.Log("Roundtrip:", time.Since(start), resp, err)
    		gotResp <- struct{}{}
    	}()
    	<-gotCall
    	remote.debugMsg(debugKillInbound)
    	local.debugMsg(debugKillInbound)
    	<-gotResp
    
    	// Must reconnect
    	errFatal(remoteConn.WaitForConnect(context.Background()))
    
    	stream, err := remoteConn.NewStream(context.Background(), handlerTest2, []byte(testPayload))
    	errFatal(err)
    	go func() {
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon Jul 08 21:44:00 UTC 2024
    - 5.9K bytes
    - Viewed (0)
  4. cmd/storage-rest-client.go

    	return client.endpoint.String()
    }
    
    // IsOnline - returns whether client failed to connect or not.
    func (client *storageRESTClient) IsOnline() bool {
    	return client.restClient.IsOnline() || client.IsOnlineWS()
    }
    
    // IsOnlineWS - returns whether websocket client failed to connect or not.
    func (client *storageRESTClient) IsOnlineWS() bool {
    	return client.gridConn.State() == grid.StateConnected
    }
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Sun Oct 13 13:07:21 UTC 2024
    - 30.2K bytes
    - Viewed (0)
  5. architecture/ambient/ztunnel-cni-lifecycle.md

      If we operated at L3 we could just start processing packets in the new Ztunnel.
    * We do not operate at L7, so we cannot signal to the application, in any way, that it should reconnect (to the new Ztunnel).
    
    Realistically, that means the best we can do is:
    * Ensure that, at any point in time, any _new_ connections will succeed. There is no period where new connections are dropped.
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Wed Jul 17 23:10:17 UTC 2024
    - 9.4K bytes
    - Viewed (0)
  6. cmd/globals.go

    	// Only needed for tracking
    	globalServiceFreezeCnt int32
    	globalServiceFreezeMu  sync.Mutex // Updates.
    
    	// Map of local drives to this node, this is set during server startup,
    	// disk reconnect and mutated by HealFormat. Hold globalLocalDrivesMu to access.
    	globalLocalDrivesMap map[string]StorageAPI
    	globalLocalDrivesMu  sync.RWMutex
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Sep 03 18:23:41 UTC 2024
    - 16.2K bytes
    - Viewed (0)
  7. internal/config/notify/help.go

    			Description: "keep-alive interval for MQTT connections in s,m,h,d",
    			Optional:    true,
    			Type:        "duration",
    		},
    		config.HelpKV{
    			Key:         target.MqttReconnectInterval,
    			Description: "reconnect interval for MQTT connections in s,m,h,d",
    			Optional:    true,
    			Type:        "duration",
    		},
    		config.HelpKV{
    			Key:         target.MqttQueueDir,
    			Description: queueDirComment,
    			Optional:    true,
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Sep 06 23:06:30 UTC 2024
    - 19.2K bytes
    - Viewed (0)
  8. internal/grid/connection.go

    	// Signal that we are reconnected, update state and handle messages.
    	// Prevent other connections from connecting while we process.
    	c.reconnectMu.Lock()
    	if c.remoteID != nil {
    		c.reconnected()
    	}
    	rid := uuid.UUID(req.ID)
    	c.remoteID = &rid
    
    	// Handle incoming messages until disconnect.
    	c.handleMessages(ctx, conn)
    	return nil
    }
    
    // reconnected signals the connection has been reconnected.
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon Jul 29 18:10:04 UTC 2024
    - 46.7K bytes
    - Viewed (0)
  9. docs/bucket/notifications/README.md

     }
    
    
     stanConnection, _ = stan.Connect("test-cluster", "test-client", stan.NatsURL("nats://yourusername:yoursecret@0.0.0.0:4222"), stan.SetConnectionLostHandler(func(c stan.Conn, _ error) {
      go func() {
       for {
        // Reconnect if the connection is lost.
        if stanConnection == nil || stanConnection.NatsConn() == nil ||  !stanConnection.NatsConn().IsConnected() {
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Jan 18 07:03:17 UTC 2024
    - 84K bytes
    - Viewed (0)
  10. internal/grid/msg.go

    // Op is operation type messages.
    type Op uint8
    
    // HandlerID is the ID for the handler of a specific type.
    type HandlerID uint8
    
    const (
    	// OpConnect is a connect request.
    	OpConnect Op = iota + 1
    
    	// OpConnectResponse is a response to a connect request.
    	OpConnectResponse
    
    	// OpPing is a ping request.
    	// If a mux id is specified that mux is pinged.
    	// Clients send ping requests.
    	OpPing
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Jul 25 21:07:21 UTC 2024
    - 7.6K bytes
    - Viewed (0)
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