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cmd/crossdomain-xml-handler.go
// Standard path where an app would find cross domain policy information. const crossDomainXMLEntity = "/crossdomain.xml" // A cross-domain policy file is an XML document that grants a web client, such as Adobe Flash Player // or Adobe Acrobat (though not necessarily limited to these), permission to handle data across domains. // When clients request content hosted on a particular source domain and that content make requests
Registered: Sun Jun 16 00:44:34 UTC 2024 - Last Modified: Mon Mar 18 06:42:40 UTC 2024 - 2.2K bytes - Viewed (0) -
platforms/software/dependency-management/src/main/resources/org/gradle/api/internal/artifacts/ivyservice/ivyresolve/verification/report/uikit.min.js
:function(){this.inView&&!st(this.$el,"preload")&&(this.$el.preload="none"),this.player=new Mi(this.$el),this.automute&&this.player.mute()},update:{read:function(){return!!this.player&&{visible:Wt(this.$el)&&"hidden"!==Ve(this.$el,"visibility"),inView:this.inView&&Pi(this.$el)}},write:function(t){var e=t.visible,i=t.inView;!e||this.inView&&!i?this.player.pause():(!0===this.autoplay||this.inView&&i)&&this.player.play()},events:["resize","scroll"]}},fn={mixins:[hn,dn],props:{width:Number,height:Nu...
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Tue Oct 10 21:10:11 UTC 2023 - 130.5K bytes - Viewed (0) -
samples/guide/src/main/java/okhttp3/guide/PostExample.java
} } String bowlingJson(String player1, String player2) { return "{'winCondition':'HIGH_SCORE'," + "'name':'Bowling'," + "'round':4," + "'lastSaved':1367702411696," + "'dateStarted':1367702378785," + "'players':[" + "{'name':'" + player1 + "','history':[10,8,6,7,8],'color':-13388315,'total':39}," + "{'name':'" + player2 + "','history':[6,10,5,10,10],'color':-48060,'total':41}"
Registered: Sun Jun 16 04:42:17 UTC 2024 - Last Modified: Fri Apr 05 03:30:42 UTC 2024 - 2K bytes - Viewed (0) -
pkg/wasm/imagefetcher.go
func extractDockerImage(img v1.Image) ([]byte, error) { layers, err := img.Layers() if err != nil { return nil, fmt.Errorf("could not fetch layers: %v", err) } // The image must have at least one layer. if len(layers) == 0 { return nil, errors.New("number of layers must be greater than zero") } layer := layers[len(layers)-1] mt, err := layer.MediaType() if err != nil {
Registered: Fri Jun 14 15:00:06 UTC 2024 - Last Modified: Sun Dec 10 05:44:51 UTC 2023 - 12K bytes - Viewed (0) -
fess-crawler/src/main/resources/org/codelibs/fess/crawler/mime/tika-mimetypes.xml
<magic priority="50"> <match value="0xFD2FB528" type="little32" offset="0"/> </magic> <glob pattern="*.zst"/> </mime-type> <mime-type type="application/x-esri-layer"> <_comment>ESRI Layer file</_comment> <sub-class-of type="application/x-tika-msoffice"/> <glob pattern="*.lyr"/> </mime-type> <mime-type type="application/x-hdf">
Registered: Wed Jun 12 15:17:51 UTC 2024 - Last Modified: Thu Sep 21 06:46:43 UTC 2023 - 298.5K bytes - Viewed (0) -
tensorflow/compiler/mlir/quantization/common/quantization_lib/quantization_config.h
// quantization. bool verify_numeric = false; // Whether to add verification for layer by layer, or on whole model. When // disabled (per-layer) float and quantized ops will be run from same input // (output of previous quantized layer). When enabled, float and quantized ops // will run with respective float and quantized output of previous ops. bool whole_model_verify = false;
Registered: Sun Jun 16 05:45:23 UTC 2024 - Last Modified: Wed Mar 13 10:16:19 UTC 2024 - 10.8K bytes - Viewed (0) -
tensorflow/compiler/mlir/tensorflow/tests/layout_optimization_to_nhwc.mlir
%arg4: tensor<1x1x64x256xf32> // conv filter #1 ) -> tensor<?x256xf32> { // This is a simplified ResNet layer that gets input in NHWC format, converts // it to NCHW before padding, and does all computations in NCHW (this is the // default setup for ResNet model trained in fp32 on GPU). //
Registered: Sun Jun 16 05:45:23 UTC 2024 - Last Modified: Mon Oct 30 06:52:55 UTC 2023 - 7.3K bytes - Viewed (0) -
tensorflow/compiler/mlir/quantization/stablehlo/quantization_config.proto
// from DEBUGGER_TYPE_FLOAT_PER_LAYER). Each layer in the debugging model // has a DumpTensor, and it is used to save the entire value of outputs from // both the quantized and unquantized layer. DEBUGGER_TYPE_INT_PER_LAYER = 2; // DEBUGGER_TYPE_FLOAT_PER_LAYER creates a debugging model with both // quantized and unquantized layers. The unquantized layer's input come from
Registered: Sun Jun 16 05:45:23 UTC 2024 - Last Modified: Fri May 17 03:36:50 UTC 2024 - 14.3K bytes - Viewed (0) -
src/cmd/vendor/github.com/google/pprof/internal/report/stacks.go
// Guaranteed to be non-empty. Display []string // Places holds the list of stack slots where this source occurs. // In particular, if [a,b] is an element in Places, // StackSet.Stacks[a].Sources[b] points to this source. // // No stack will be referenced twice in the Places slice for a given // StackSource. In case of recursion, Places will contain the outer-most
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri Feb 16 15:19:53 UTC 2024 - 5.6K bytes - Viewed (0) -
architecture/security/istio-agent.md
### Default CA Flow through istio-agent ![CA Flow](docs/ca.svg) A single SDS request from Envoy goes through a few different layers in istio-agent. 1. First, the request is handled by the SDS server. This is mostly just an intermediate translation layer exposing the `SecretManager` to Envoy, without much business logic. For each resource requested by Envoy, the SDS server
Registered: Fri Jun 14 15:00:06 UTC 2024 - Last Modified: Tue Aug 22 16:45:50 UTC 2023 - 7.2K bytes - Viewed (0)