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  1. docs/en/docs/how-to/index.md

    Most of these ideas would be more or less **independent**, and in most cases you should only need to study them if they apply directly to **your project**.
    
    If something seems interesting and useful to your project, go ahead and check it, but otherwise, you might probably just skip them.
    
    !!! tip
    
    Registered: Mon Jun 17 08:32:26 UTC 2024
    - Last Modified: Sat Aug 19 19:54:04 UTC 2023
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  2. src/cmd/go/testdata/script/test_fuzz_minimize_interesting.txt

    [short] skip
    [!fuzz-instrumented] skip
    
    # Test that when an interesting value is discovered (one that expands coverage),
    # the fuzzing engine minimizes it before writing it to the cache.
    #
    # The program below starts with a seed value of length 100, but more coverage
    # will be found for any value other than the seed. We should end with a value
    # in the cache of length 1 (the minimizer currently does not produce empty
    # strings). check_cache.go confirms that.
    #
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Sep 05 23:35:32 UTC 2023
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  3. src/internal/trace/testdata/testprog/gomaxprocs.go

    //go:build ignore
    
    package main
    
    import (
    	"log"
    	"os"
    	"runtime"
    	"runtime/trace"
    	"time"
    )
    
    func main() {
    	// Start a goroutine that calls runtime.GC to try and
    	// introduce some interesting events in between the
    	// GOMAXPROCS calls.
    	go func() {
    		for {
    			runtime.GC()
    			time.Sleep(1 * time.Millisecond)
    		}
    	}()
    
    	// Start tracing.
    	if err := trace.Start(os.Stdout); err != nil {
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri May 17 18:48:18 UTC 2024
    - 967 bytes
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  4. platforms/core-execution/file-watching/src/main/java/org/gradle/internal/watch/registry/FileWatcherUpdater.java

     *
     *     <dt>watchable hierarchies</dt>
     *     <dd>The list of file system hierarchies Gradle might want to watch if interesting content appears in the VFS for them.
     *     These are currently roots of the builds seen by the daemon during the current or previous invocations.
     *     Interesting content means that we keep track of something that actually exists under the hierarchy (so not exclusively missing files).
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Thu Jan 25 15:08:33 UTC 2024
    - 5.1K bytes
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  5. test/gc2.go

    // Copyright 2011 The Go Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    // Test that buffered channels are garbage collected properly.
    // An interesting case because they have finalizers and used to
    // have self loops that kept them from being collected.
    // (Cyclic data with finalizers is never finalized, nor collected.)
    
    package main
    
    import (
    	"fmt"
    	"os"
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Oct 19 23:33:25 UTC 2023
    - 977 bytes
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  6. platforms/core-runtime/client-services/src/test/groovy/org/gradle/internal/daemon/client/serialization/CustomAction.java

    import org.gradle.tooling.BuildController;
    import org.gradle.tooling.GradleConnectionException;
    
    import java.util.List;
    
    public class CustomAction implements BuildAction<Object> {
        // Some interesting type references
        byte[][][] buffers;
        BuildController[][] controllers;
        List<String> values;
    
        public Object execute(BuildController controller) throws GradleConnectionException {
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Wed May 15 19:53:31 UTC 2024
    - 1.1K bytes
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  7. platforms/ide/tooling-api/src/main/java/org/gradle/tooling/internal/protocol/InternalLaunchable.java

    package org.gradle.tooling.internal.protocol;
    
    import org.gradle.tooling.internal.gradle.GradleProjectIdentity;
    
    /**
     * A marker interface for launchables.
     *
     * The real implementation exists elsewhere and is only interesting for provider.
     * Consumer will see public part of the contract from *.model.* packages and will send it back
     * to provider as it is when a build is launched.
     *
     * @since 1.12
     */
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue Sep 26 14:49:20 UTC 2023
    - 1.1K bytes
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  8. platforms/ide/tooling-api/src/main/java/org/gradle/tooling/model/Launchable.java

         */
        @Nullable
        String getDescription();
    
        /**
         * Returns whether launchable is public or not. A public launchable is one that is considered a public 'entry point' to the build, that is interesting for
         * an end user of the build to run.
         *
         * @return Public property.
         * @since 2.1
         */
        boolean isPublic();
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue Sep 26 14:49:20 UTC 2023
    - 2K bytes
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  9. platforms/core-configuration/configuration-cache/src/integTest/groovy/org/gradle/internal/cc/impl/ConfigurationCacheClassLoaderCachingIntegrationTest.groovy

                buildscript { dependencies { classpath(files('${someLib.toURI()}')) } }
            """
    
            // Load the StaticData class in the different sub-sub-projects
            // for a more interesting ClassLoader hierarchy.
            for (projectDir in ['foo/foo', 'bar/bar']) {
                file("$projectDir/build.gradle") << """
                    buildscript { dependencies { classpath(files('${staticDataLib.toURI()}')) } }
    
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Sat Jun 08 11:29:25 UTC 2024
    - 3.3K bytes
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  10. platforms/ide/ide/src/main/java/org/gradle/plugins/ide/eclipse/model/EclipseProject.java

     *
     *     //if you want to append some extra natures in a declarative fashion:
     *     natures 'some.extra.eclipse.nature', 'some.another.interesting.nature'
     *     //if you want to assign natures in a groovy fashion:
     *     natures = ['some.extra.eclipse.nature', 'some.another.interesting.nature']
     *
     *     //if you want to append some extra build command:
     *     buildCommand 'buildThisLovelyProject'
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Mon Dec 11 13:37:56 UTC 2023
    - 13.8K bytes
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