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Results 1 - 10 of 873 for concurrence (0.19 sec)

  1. docs/fr/docs/async.md

    ### Concurrence et Burgers
    
    L'idée de code **asynchrone** décrite ci-dessus est parfois aussi appelée **"concurrence"**. Ce qui est différent du **"parallélisme"**.
    
    La **concurrence** et le **parallélisme** sont tous deux liés à l'idée de "différentes choses arrivant plus ou moins au même moment".
    
    Mais les détails entre la **concurrence** et le **parallélisme** diffèrent sur de nombreux points.
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:56:21 UTC 2025
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  2. docs/fr/docs/deployment/manually.md

    En ajoutant `standard`, Uvicorn va installer et utiliser quelques dépendances supplémentaires recommandées.
    
    Cela inclut `uvloop`, le remplaçant performant de `asyncio`, qui fournit le gros gain de performance en matière de concurrence.
    
    ///
    
    ////
    
    //// tab | Hypercorn
    
    * <a href="https://github.com/pgjones/hypercorn" class="external-link" target="_blank">Hypercorn</a>, un serveur ASGI également compatible avec HTTP/2.
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sat Nov 09 16:39:20 UTC 2024
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  3. docs/fr/docs/tutorial/first-steps.md

    {* ../../docs_src/first_steps/tutorial003.py hl[7] *}
    
    /// note
    
    Si vous ne connaissez pas la différence, allez voir la section [Concurrence : *"Vous êtes pressés ?"*](../async.md#vous-etes-presses){.internal-link target=_blank}.
    
    ///
    
    ### Étape 5 : retourner le contenu
    
    {* ../../docs_src/first_steps/tutorial001.py hl[8] *}
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sat Nov 09 16:39:20 UTC 2024
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  4. docs/es/docs/async.md

    ### Concurrencia y Hamburguesas
    
    Esta idea de código **asíncrono** descrita anteriormente a veces también se llama **"concurrencia"**. Es diferente del **"paralelismo"**.
    
    **Concurrencia** y **paralelismo** ambos se relacionan con "diferentes cosas sucediendo más o menos al mismo tiempo".
    
    Pero los detalles entre *concurrencia* y *paralelismo* son bastante diferentes.
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:56:21 UTC 2025
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  5. docs/en/docs/async.md

    ### Concurrency and Burgers { #concurrency-and-burgers }
    
    This idea of **asynchronous** code described above is also sometimes called **"concurrency"**. It is different from **"parallelism"**.
    
    **Concurrency** and **parallelism** both relate to "different things happening more or less at the same time".
    
    But the details between *concurrency* and *parallelism* are quite different.
    
    Registered: Sun Sep 07 07:19:17 UTC 2025
    - Last Modified: Sun Aug 31 09:56:21 UTC 2025
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  6. android/guava/src/com/google/common/util/concurrent/Uninterruptibles.java

    import java.time.Duration;
    import java.util.concurrent.BlockingQueue;
    import java.util.concurrent.CancellationException;
    import java.util.concurrent.CountDownLatch;
    import java.util.concurrent.ExecutionException;
    import java.util.concurrent.ExecutorService;
    import java.util.concurrent.Future;
    import java.util.concurrent.Semaphore;
    import java.util.concurrent.TimeUnit;
    import java.util.concurrent.TimeoutException;
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
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  7. guava-testlib/test/com/google/common/testing/FakeTickerTest.java

    import java.util.concurrent.Callable;
    import java.util.concurrent.CountDownLatch;
    import java.util.concurrent.ExecutorService;
    import java.util.concurrent.Future;
    import java.util.concurrent.TimeUnit;
    import junit.framework.TestCase;
    import org.jspecify.annotations.NullUnmarked;
    import org.jspecify.annotations.Nullable;
    
    /**
     * Unit test for {@link FakeTicker}.
     *
     * @author Jige Yu
     */
    @GwtCompatible
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
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  8. android/guava-testlib/test/com/google/common/testing/FakeTickerTest.java

    import java.util.concurrent.Callable;
    import java.util.concurrent.CountDownLatch;
    import java.util.concurrent.ExecutorService;
    import java.util.concurrent.Future;
    import java.util.concurrent.TimeUnit;
    import junit.framework.TestCase;
    import org.jspecify.annotations.NullUnmarked;
    import org.jspecify.annotations.Nullable;
    
    /**
     * Unit test for {@link FakeTicker}.
     *
     * @author Jige Yu
     */
    @GwtCompatible
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 6.5K bytes
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  9. android/guava/src/com/google/common/collect/MapMaker.java

      }
    
      /**
       * Guides the allowed concurrency among update operations. Used as a hint for internal sizing. The
       * table is internally partitioned to try to permit the indicated number of concurrent updates
       * without contention. Because assignment of entries to these partitions is not necessarily
       * uniform, the actual concurrency observed may vary. Ideally, you should choose a value to
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 12.8K bytes
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  10. cmd/speedtest.go

    			// the concurrency make sure we choose only the "start"
    			// concurrency to be equal to the lowest number of
    			// local disks per server.
    			for _, localDiskCount := range globalEndpoints.NLocalDisksPathsPerPool() {
    				if localDiskCount < concurrency {
    					concurrency = localDiskCount
    				}
    			}
    
    			// Any concurrency less than '4' just stick to '4' concurrent
    			// operations for now to begin with.
    Registered: Sun Sep 07 19:28:11 UTC 2025
    - Last Modified: Tue May 27 15:19:03 UTC 2025
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