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Results 1 - 10 of 302 for StateT (0.18 sec)

  1. android/guava/src/com/google/common/util/concurrent/ServiceManager.java

        @Override
        public void running() {
          ServiceManagerState state = this.state.get();
          if (state != null) {
            state.transitionService(service, STARTING, RUNNING);
          }
        }
    
        @Override
        public void stopping(State from) {
          ServiceManagerState state = this.state.get();
          if (state != null) {
            state.transitionService(service, from, STOPPING);
          }
        }
    
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 19 00:51:36 UTC 2024
    - 33.5K bytes
    - Viewed (0)
  2. guava/src/com/google/common/util/concurrent/ServiceManager.java

        @Override
        public void running() {
          ServiceManagerState state = this.state.get();
          if (state != null) {
            state.transitionService(service, STARTING, RUNNING);
          }
        }
    
        @Override
        public void stopping(State from) {
          ServiceManagerState state = this.state.get();
          if (state != null) {
            state.transitionService(service, from, STOPPING);
          }
        }
    
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 19 00:51:36 UTC 2024
    - 33.2K bytes
    - Viewed (0)
  3. src/main/java/org/codelibs/fess/sso/aad/AzureAdAuthenticator.java

            @SuppressWarnings("unchecked")
            final Map<String, StateData> states = (Map<String, StateData>) session.getAttribute(STATES);
            if (states != null) {
                final long now = ComponentUtil.getSystemHelper().getCurrentTimeAsLong();
                states.entrySet().stream().filter(e -> (now - e.getValue().getExpiration()) / 1000L > getStateTtl()).map(Map.Entry::getKey)
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Thu Feb 22 01:53:18 UTC 2024
    - 28.2K bytes
    - Viewed (0)
  4. internal/bucket/versioning/versioning.go

    	"io"
    	"strings"
    
    	"github.com/minio/pkg/v3/wildcard"
    )
    
    // State - enabled/disabled/suspended states
    // for multifactor and status of versioning.
    type State string
    
    // Various supported states
    const (
    	Enabled State = "Enabled"
    	// Disabled  State = "Disabled" only used by MFA Delete not supported yet.
    	Suspended State = "Suspended"
    )
    
    var (
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri May 24 23:05:23 UTC 2024
    - 4.6K bytes
    - Viewed (0)
  5. guava-tests/test/com/google/common/util/concurrent/AbstractFutureBenchmarks.java

      static void awaitWaiting(Thread t) {
        while (true) {
          Thread.State state = t.getState();
          switch (state) {
            case RUNNABLE:
            case BLOCKED:
              Thread.yield();
              break;
            case WAITING:
              return;
            default:
              throw new AssertionError("unexpected state: " + state);
          }
        }
      }
    
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 17 02:42:09 UTC 2024
    - 13.6K bytes
    - Viewed (0)
  6. okhttp/src/main/kotlin/okhttp3/WebSocket.kt

     * instances; usually this is [OkHttpClient].
     *
     * ## Web Socket Lifecycle
     *
     * Upon normal operation each web socket progresses through a sequence of states:
     *
     *  * **Connecting:** the initial state of each web socket. Messages may be enqueued but they won't
     *    be transmitted until the web socket is open.
     *
     *  * **Open:** the web socket has been accepted by the remote peer and is fully operational.
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Mon Jan 08 01:13:22 UTC 2024
    - 5.3K bytes
    - Viewed (0)
  7. cmd/peer-s3-server.go

    	globalLocalDrivesMu.RLock()
    	localDrives := cloneDrives(globalLocalDrivesMap)
    	globalLocalDrivesMu.RUnlock()
    
    	// Initialize sync waitgroup.
    	g := errgroup.WithNErrs(len(localDrives))
    
    	// Disk states slices
    	beforeState := make([]string, len(localDrives))
    	afterState := make([]string, len(localDrives))
    
    	// Make a volume entry on all underlying storage disks.
    	for index := range localDrives {
    		index := index
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Thu Aug 22 21:57:20 UTC 2024
    - 8.1K bytes
    - Viewed (0)
  8. android/guava/src/com/google/common/util/concurrent/DirectExecutorService.java

    final class DirectExecutorService extends AbstractListeningExecutorService {
    
      /** Lock used whenever accessing the state variables (runningTasks, shutdown) of the executor */
      private final Object lock = new Object();
    
      /*
       * Conceptually, these two variables describe the executor being in
       * one of three states:
       *   - Active: shutdown == false
       *   - Shutdown: runningTasks > 0 and shutdown == true
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 18 22:10:29 UTC 2024
    - 3.5K bytes
    - Viewed (0)
  9. android/guava/src/com/google/common/util/concurrent/ExecutionList.java

        // Fail fast on a null. We throw NPE here because the contract of Executor states that it throws
        // NPE on null listener, so we propagate that contract up into the add method as well.
        checkNotNull(runnable, "Runnable was null.");
        checkNotNull(executor, "Executor was null.");
    
        // Lock while we check state. We must maintain the lock while adding the new pair so that
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Mon Apr 22 21:17:24 UTC 2024
    - 6.9K bytes
    - Viewed (0)
  10. cmd/admin-heal-ops.go

    }
    
    // LaunchNewHealSequence - launches a background routine that performs
    // healing according to the healSequence argument. For each heal
    // sequence, state is stored in the `globalAllHealState`, which is a
    // map of the heal path to `healSequence` which holds state about the
    // heal sequence.
    //
    // Heal results are persisted in server memory for
    // `keepHealSeqStateDuration`. This function also launches a
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Sat Oct 26 09:58:27 UTC 2024
    - 25.6K bytes
    - Viewed (0)
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