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Results 1 - 5 of 5 for RunAndWait (0.1 sec)

  1. cni/pkg/nodeagent/informers_test.go

    		ctx,
    		mock.IsType(pod),
    		util.GetPodIPsIfPresent(pod),
    		"",
    	).Return(nil)
    
    	server := getFakeDP(fs, client.Kube())
    
    	handlers := setupHandlers(ctx, client, server, "istio-system")
    	client.RunAndWait(ctx.Done())
    	go handlers.Start()
    
    	// label the namespace
    	labelsPatch := []byte(fmt.Sprintf(`{"metadata":{"labels":{"%s":"%s"}}}`,
    		label.IoIstioDataplaneMode.Name, constants.DataplaneModeAmbient))
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Wed Oct 09 16:05:45 UTC 2024
    - 22.1K bytes
    - Viewed (0)
  2. cni/pkg/nodeagent/cni-watcher_test.go

    	_, err := client.Kube().CoreV1().Namespaces().Patch(ctx, ns.Name,
    		types.MergePatchType, labelsPatch, metav1.PatchOptions{})
    	assert.NoError(t, err)
    
    	client.RunAndWait(ctx.Done())
    
    	payload, _ := json.Marshal(valid)
    
    	// serialize our fake plugin event
    	addEvent, err := processAddEvent(payload)
    	assert.Equal(t, err, nil)
    
    	// Push it thru the handler
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Wed Oct 09 16:05:45 UTC 2024
    - 7.6K bytes
    - Viewed (0)
  3. cni/pkg/repair/repair.go

    	}
    
    	rc, err := NewRepairController(client, cfg)
    	if err != nil {
    		repairLog.Fatalf("Fatal error constructing repair controller: %+v", err)
    	}
    	go rc.Run(ctx.Done())
    	client.RunAndWait(ctx.Done())
    }
    
    // Set up Kubernetes client using kubeconfig (or in-cluster config if no file provided)
    func clientSetup() (kube.Client, error) {
    	config, err := kube.DefaultRestConfig("", "")
    	if err != nil {
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Fri Jun 28 19:12:54 UTC 2024
    - 1.5K bytes
    - Viewed (0)
  4. architecture/networking/controllers.md

    Running the controller actually starts processing things.
    Normally, this just means running the queue.
    All informers created by `kube.Client` are kept track in the client, and started in one go with `RunAndWait` in one centralized call.
    As a result, each individual controllers should simply wait until informers have synced, then run the queue to start processing things.
    
    A queue is used to give a few properties:
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Fri Feb 09 17:41:25 UTC 2024
    - 4.9K bytes
    - Viewed (0)
  5. cni/pkg/nodeagent/server.go

    	if err != nil {
    		return probeSet, err
    	}
    	probeSet.Flush()
    	return probeSet, nil
    }
    
    func (s *Server) Start() {
    	log.Info("CNI ambient server starting")
    	s.kubeClient.RunAndWait(s.ctx.Done())
    	log.Info("CNI ambient server kubeclient started")
    	pods := s.handlers.GetActiveAmbientPodSnapshot()
    	err := s.dataplane.ConstructInitialSnapshot(pods)
    	if err != nil {
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Wed Sep 25 20:54:34 UTC 2024
    - 13.4K bytes
    - Viewed (0)
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