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src/main/resources/fess_message_nl.properties
errors.login.failure = Inloggen mislukt. errors.app.illegal.transition = Illegale overgang. Probeer het opnieuw. errors.app.db.already.deleted = Mogelijk is het al verwijderd door een ander proces. Probeer de bewerking opnieuw. errors.app.db.already.updated = Mogelijk is het al bijgewerkt door een ander proces. Probeer de bewerking opnieuw. errors.app.db.already.exists = Gegevens bestaan al. Probeer de bewerking opnieuw.
Registered: Sat Dec 20 09:19:18 UTC 2025 - Last Modified: Thu Jul 10 04:56:21 UTC 2025 - 12K bytes - Viewed (0) -
src/main/resources/fess_label_nl.properties
labels.search=Zoeken labels.similar_doc_result_status=Vergelijkbare resultaten worden weergegeven. labels.search_result_status=Zoekresultaten voor <b>{0}</b><span class="br-phone"></span> <b>{2}</b> - <b>{3}</b> van <b>{1}</b> labels.search_result_status_over=Zoekresultaten voor <b>{0}</b><span class="br-phone"></span> ongeveer <b>{1}</b> of meer <b>{2}</b> - <b>{3}</b> labels.search_result_time=({0} seconden) labels.prev_page=VorigeRegistered: Sat Dec 20 09:19:18 UTC 2025 - Last Modified: Sat Dec 13 02:21:17 UTC 2025 - 46.1K bytes - Viewed (1) -
guava/src/com/google/common/io/CharStreams.java
* close or flush the reader. * * <p>This is identical to {@link #copy(Readable, Appendable)} but optimized for these specific * types. CharBuffer has poor performance when being written into or read out of so round tripping * all the bytes through the buffer takes a long time. With these specialized types we can just * use a char array. *Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Mon Sep 29 13:56:24 UTC 2025 - 11.9K bytes - Viewed (0) -
android/guava/src/com/google/common/hash/HashFunction.java
* between hash algorithms and the data they act on, so alternate hash algorithms can't be easily * substituted. Also, implementations of {@code hashCode} tend to be poor-quality, in part because * they end up depending on <i>other</i> existing poor-quality {@code hashCode} implementations, * including those in many JDK classes. * * <p>{@code Object.hashCode} implementations tend to be very fast, but have weak collision
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Mon Mar 17 20:26:29 UTC 2025 - 10.9K bytes - Viewed (0) -
guava/src/com/google/common/hash/HashFunction.java
* between hash algorithms and the data they act on, so alternate hash algorithms can't be easily * substituted. Also, implementations of {@code hashCode} tend to be poor-quality, in part because * they end up depending on <i>other</i> existing poor-quality {@code hashCode} implementations, * including those in many JDK classes. * * <p>{@code Object.hashCode} implementations tend to be very fast, but have weak collision
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Mon Mar 17 20:26:29 UTC 2025 - 10.9K bytes - Viewed (0) -
okhttp/src/jvmTest/kotlin/okhttp3/CallHandshakeTest.kt
TlsVersion.TLS_1_2, reversed, ) makeRequest(client) val expectedConnectionCipherSuites = expectedConnectionCipherSuites(client) // Will choose a poor cipher suite but not plaintext. // assertThat(handshake.cipherSuite).isEqualTo("TLS_ECDHE_ECDSA_WITH_AES_128_GCM_SHA256") assertThat(handshakeEnabledCipherSuites).containsExactly(Registered: Fri Dec 26 11:42:13 UTC 2025 - Last Modified: Tue Sep 16 07:21:43 UTC 2025 - 11.4K bytes - Viewed (0) -
android/guava/src/com/google/common/hash/Hashing.java
* servers {@code alpha}, {@code bravo}, and {@code charlie} and you occasionally need to * take each of the servers offline, {@code consistentHash} will be a poor fit: It provides * no way for you to specify which of the three buckets is disappearing. Thus, if your * buckets change from {@code [alpha, bravo, charlie]} to {@code [bravo, charlie]}, it willRegistered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Thu Jul 17 15:26:41 UTC 2025 - 29.8K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/Ints.java
// The Dolphin algorithm is attractive because it does the fewest array reads and writes: each // array slot is read and written exactly once. However, it can have very poor memory locality: // benchmarking shows it can take 7 times longer than the other two in some cases. The other two // do n swaps, minus a delta (0 or 2 for Reversal, gcd(d, n) for Successive), so that's aboutRegistered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Wed Oct 22 18:14:49 UTC 2025 - 31.3K bytes - Viewed (0) -
guava/src/com/google/common/collect/ImmutableSet.java
// and reduces the false-positive probability. static final int MAX_RUN_MULTIPLIER = 13; /** * Checks the whole hash table for poor hash distribution. Takes O(n) in the worst case, O(n / * log n) on average. * * <p>The online hash flooding detecting in RegularSetBuilderImpl.add can detect e.g. manyRegistered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Fri Nov 07 16:09:47 UTC 2025 - 35.3K bytes - Viewed (0) -
android/guava/src/com/google/common/cache/CacheBuilder.java
* WeakReference} (by default, strong references are used). * * <p>Weak values will be garbage collected once they are weakly reachable. This makes them a poor * candidate for caching; consider {@link #softValues} instead. * * <p><b>Note:</b> when this method is used, the resulting cache will use identity ({@code ==}) * comparison to determine equality of values.Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Wed Oct 08 18:55:33 UTC 2025 - 51.9K bytes - Viewed (0)