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Results 1 - 5 of 5 for IsPinned (0.1 sec)
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src/runtime/pinner_test.go
o := new(obj) ifc := any(o) pinner.Pin(&ifc) if !runtime.IsPinned(unsafe.Pointer(&ifc)) { t.Fatal("not marked as pinned") } if runtime.IsPinned(unsafe.Pointer(o)) { t.Fatal("marked as pinned") } pinner.Unpin() pinner.Pin(ifc) if !runtime.IsPinned(unsafe.Pointer(o)) { t.Fatal("not marked as pinned") } if runtime.IsPinned(unsafe.Pointer(&ifc)) { t.Fatal("marked as pinned") }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed Sep 13 18:36:12 UTC 2023 - 11K bytes - Viewed (0) -
src/runtime/pinner.go
panic(errorString("runtime.Pinner: object was allocated into an arena")) } return e.data } // isPinned checks if a Go pointer is pinned. // nosplit, because it's called from nosplit code in cgocheck. // //go:nosplit func isPinned(ptr unsafe.Pointer) bool { span := spanOfHeap(uintptr(ptr)) if span == nil { // this code is only called for Go pointer, so this must be a
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Apr 04 14:29:45 UTC 2024 - 11K bytes - Viewed (0) -
src/runtime/cgocheck.go
// that look like they are non-Go memory. if gp.m.mallocing != 0 { return } // If the object is pinned, it's safe to store it in C memory. The GC // ensures it will not be moved or freed. if isPinned(src) { return } // It's OK if writing to memory allocated by persistentalloc. // Do this check last because it is more expensive and rarely true. // If it is false the expense doesn't matter since we are crashing.
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Apr 09 04:07:57 UTC 2024 - 7.6K bytes - Viewed (0) -
src/runtime/cgocall.go
if !cgoIsGoPointer(p) { return } if !top && !isPinned(p) { panic(errorString(msg)) } cgoCheckArg(it, p, it.Kind_&abi.KindDirectIface == 0, false, msg) case abi.Slice: st := (*slicetype)(unsafe.Pointer(t)) s := (*slice)(p) p = s.array if p == nil || !cgoIsGoPointer(p) { return } if !top && !isPinned(p) { panic(errorString(msg)) } if !st.Elem.Pointers() {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 23 01:16:47 UTC 2024 - 24.2K bytes - Viewed (0) -
src/runtime/export_test.go
func FPCallers(pcBuf []uintptr) int { return fpTracebackPCs(unsafe.Pointer(getfp()), pcBuf) } const FramePointerEnabled = framepointer_enabled var ( IsPinned = isPinned GetPinCounter = pinnerGetPinCounter ) func SetPinnerLeakPanic(f func()) { pinnerLeakPanic = f } func GetPinnerLeakPanic() func() { return pinnerLeakPanic }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 30 17:50:53 UTC 2024 - 46.1K bytes - Viewed (0)