Search Options

Results per page
Sort
Preferred Languages
Advance

Results 1 - 10 of 30 for speed (0.12 sec)

  1. CONTRIBUTING.md

    #### Accepting multiple changes
    
    If you have multiple changes to accept (and you're sure they ought to be accepted instead of corrected), you can use the `Accept Changes for all Errors` button to speed the process.
    This button will cause a Javascript alert dialog to appear asking you to type a reason for accepting the changes, e.g. "Added new API for Gradle 8.x".
    
    Registered: Wed Nov 06 11:36:14 UTC 2024
    - Last Modified: Tue Nov 05 15:15:33 UTC 2024
    - 15.6K bytes
    - Viewed (0)
  2. README.md

    The key features are:
    
    * **Fast**: Very high performance, on par with **NodeJS** and **Go** (thanks to Starlette and Pydantic). [One of the fastest Python frameworks available](#performance).
    * **Fast to code**: Increase the speed to develop features by about 200% to 300%. *
    * **Fewer bugs**: Reduce about 40% of human (developer) induced errors. *
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Thu Oct 31 09:13:26 UTC 2024
    - 23.6K bytes
    - Viewed (0)
  3. manifests/charts/base/files/crd-all.gen.yaml

                                    Service.
                                  properties:
                                    aggression:
                                      description: This parameter controls the speed of
                                        traffic increase over the warmup duration.
                                      format: double
                                      minimum: 1
                                      nullable: true
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Fri Nov 01 16:23:52 UTC 2024
    - 805K bytes
    - Viewed (0)
  4. src/main/webapp/js/admin/jquery-3.7.1.min.js

    v||(v[r]=u.start,g&&(u.end=u.start,u.start=0))}],prefilter:function(e,t){t?yt.prefilters.unshift(e):yt.prefilters.push(e)}}),ce.speed=function(e,t,n){var r=e&&"object"==typeof e?ce.extend({},e):{complete:n||!n&&t||v(e)&&e,duration:e,easing:n&&t||t&&!v(t)&&t};return ce.fx.off?r.duration=0:"number"!=typeof r.duration&&(r.duration in ce.fx.speeds?r.duration=ce.fx.speeds[r.duration]:r.duration=ce.fx.speeds._default),null!=r.queue&&!0!==r.queue||(r.queue="fx"),r.old=r.complete,r.complete=function(){v(r.old)&&r.old.ca...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:07:52 UTC 2024
    - 85.5K bytes
    - Viewed (0)
  5. android/guava/src/com/google/common/util/concurrent/Futures.java

          for (int i = delegateIndex; i < delegates.size(); i++) {
            if (delegates.get(i).setFuture(inputFuture)) {
              recordCompletion();
              // this is technically unnecessary, but should speed up later accesses
              delegateIndex = i + 1;
              return;
            }
          }
          // If all the delegates were complete, no reason for the next listener to have to
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 25 13:13:32 UTC 2024
    - 64.7K bytes
    - Viewed (0)
  6. src/main/webapp/js/jquery-3.7.1.min.js

    v||(v[r]=u.start,g&&(u.end=u.start,u.start=0))}],prefilter:function(e,t){t?yt.prefilters.unshift(e):yt.prefilters.push(e)}}),ce.speed=function(e,t,n){var r=e&&"object"==typeof e?ce.extend({},e):{complete:n||!n&&t||v(e)&&e,duration:e,easing:n&&t||t&&!v(t)&&t};return ce.fx.off?r.duration=0:"number"!=typeof r.duration&&(r.duration in ce.fx.speeds?r.duration=ce.fx.speeds[r.duration]:r.duration=ce.fx.speeds._default),null!=r.queue&&!0!==r.queue||(r.queue="fx"),r.old=r.complete,r.complete=function(){v(r.old)&&r.old.ca...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:07:52 UTC 2024
    - 85.5K bytes
    - Viewed (0)
  7. .bazelrc

    # See https://docs.bazel.build/versions/main/windows.html
    build:windows --features=compiler_param_file
    build:windows --features=archive_param_file
    
    # Speed Windows compile times. Available in VS 16.4 (we are on 16.11). See
    # https://groups.google.com/a/tensorflow.org/d/topic/build/SsW98Eo7l3o/discussion
    build:windows --copt=/d2ReducedOptimizeHugeFunctions
    Registered: Tue Nov 05 12:39:12 UTC 2024
    - Last Modified: Mon Oct 28 22:02:31 UTC 2024
    - 51.3K bytes
    - Viewed (0)
  8. RELEASE.md

        *   Both seeded and unseeded initializers will always generate the same
            values every time they are called (for a given variable shape). For
            unseeded initializers (`seed=None`), a random seed will be created and
            assigned at initializer creation (different initializer instances get
            different seeds).
        *   An unseeded initializer will raise a warning if it is reused (called)
    Registered: Tue Nov 05 12:39:12 UTC 2024
    - Last Modified: Tue Oct 22 14:33:53 UTC 2024
    - 735.3K bytes
    - Viewed (0)
  9. guava/src/com/google/common/util/concurrent/Futures.java

          for (int i = delegateIndex; i < delegates.size(); i++) {
            if (delegates.get(i).setFuture(inputFuture)) {
              recordCompletion();
              // this is technically unnecessary, but should speed up later accesses
              delegateIndex = i + 1;
              return;
            }
          }
          // If all the delegates were complete, no reason for the next listener to have to
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 25 13:13:32 UTC 2024
    - 64.4K bytes
    - Viewed (0)
  10. src/main/webapp/css/admin/adminlte.min.css.map

         animation-name: fadeOut;\n      animation-duration: $transition-speed;\n      animation-fill-mode: both;\n      visibility: hidden;\n    }\n\n    .logo-xl {\n      animation-name: fadeOut;\n      animation-duration: $transition-speed;\n      animation-fill-mode: both;\n      visibility: hidden;\n    }\n\n    .logo-xs {\n      display: inline-block;\n      animation-name: fadeIn;\n      animation-duration: $transition-speed;\n      animation-fill-mode: both;\n      visibility: visible;\n    }\n\n...
    Registered: Thu Oct 31 13:40:30 UTC 2024
    - Last Modified: Sat Oct 26 01:49:09 UTC 2024
    - 3.7M bytes
    - Viewed (1)
Back to top