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Results 1 - 4 of 4 for nanoTime (0.05 sec)

  1. guava/src/com/google/common/base/Stopwatch.java

     * (by default) uses {@link System#nanoTime}, it is unaffected by these changes.
     *
     * <p>Use this class instead of direct calls to {@link System#nanoTime} for two reasons:
     *
     * <ul>
     *   <li>The raw {@code long} values returned by {@code nanoTime} are meaningless and unsafe to use
     *       in any other way than how {@code Stopwatch} uses them.
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 31 14:20:11 UTC 2024
    - 9.3K bytes
    - Viewed (0)
  2. android/guava/src/com/google/common/collect/Queues.java

        Preconditions.checkNotNull(buffer);
        /*
         * This code performs one System.nanoTime() more than necessary, and in return, the time to
         * execute Queue#drainTo is not added *on top* of waiting for the timeout (which could make
         * the timeout arbitrarily inaccurate, given a queue that is slow to drain).
         */
        long deadline = System.nanoTime() + unit.toNanos(timeout);
        int added = 0;
        while (added < numElements) {
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 26 14:11:14 UTC 2024
    - 18.4K bytes
    - Viewed (0)
  3. compat/maven-model-builder/src/test/java/org/apache/maven/model/building/GraphTest.java

            }
            Collections.shuffle(data);
    
            long t0 = System.nanoTime();
            Graph g = new Graph();
            data.parallelStream().forEach(s -> {
                try {
                    g.addEdge(s[0], s[1]);
                } catch (Exception e) {
                    throw new RuntimeException(e);
                }
            });
            long t1 = System.nanoTime();
        }
    Registered: Sun Nov 03 03:35:11 UTC 2024
    - Last Modified: Fri Oct 25 12:31:46 UTC 2024
    - 2.1K bytes
    - Viewed (0)
  4. guava/src/com/google/common/collect/Queues.java

        Preconditions.checkNotNull(buffer);
        /*
         * This code performs one System.nanoTime() more than necessary, and in return, the time to
         * execute Queue#drainTo is not added *on top* of waiting for the timeout (which could make
         * the timeout arbitrarily inaccurate, given a queue that is slow to drain).
         */
        long deadline = System.nanoTime() + unit.toNanos(timeout);
        int added = 0;
        while (added < numElements) {
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 26 14:11:14 UTC 2024
    - 18.2K bytes
    - Viewed (0)
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