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Results 1 - 10 of 197 for forever (0.2 sec)
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guava-tests/test/com/google/common/util/concurrent/TrustedListenableFutureTaskTest.java
@Override public Integer call() throws Exception { enterLatch.countDown(); try { new CountDownLatch(1).await(); // wait forever throw new AssertionError(); } catch (InterruptedException e) { interruptedExceptionThrown.set(true); throw e; } finally {
Java - Registered: Fri Apr 12 12:43:09 GMT 2024 - Last Modified: Tue Feb 13 14:28:25 GMT 2024 - 7.3K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/util/concurrent/TrustedListenableFutureTaskTest.java
@Override public Integer call() throws Exception { enterLatch.countDown(); try { new CountDownLatch(1).await(); // wait forever throw new AssertionError(); } catch (InterruptedException e) { interruptedExceptionThrown.set(true); throw e; } finally {
Java - Registered: Fri May 03 12:43:13 GMT 2024 - Last Modified: Tue Feb 13 14:28:25 GMT 2024 - 7.3K bytes - Viewed (0) -
guava-tests/test/com/google/common/util/concurrent/JdkFutureAdaptersTest.java
public boolean isDone() { /* * If isDone is true during the call to listenInPoolThread, * listenInPoolThread doesn't start a thread. Make sure it's false the * first time through (and forever after, since no one else cares about * it). */ return false; } } private static final class RecordingRunnable implements Runnable {
Java - Registered: Fri Apr 12 12:43:09 GMT 2024 - Last Modified: Wed Feb 09 22:57:07 GMT 2022 - 9.7K bytes - Viewed (0) -
android/guava/src/com/google/common/cache/Striped64.java
* colliding threads. Because search is random, and collisions * only become known via CAS failures, convergence can be slow, * and because threads are typically not bound to CPUS forever, * may not occur at all. However, despite these limitations, * observed contention rates are typically low in these cases. * * It is possible for a Cell to become unused when threads that
Java - Registered: Fri May 03 12:43:13 GMT 2024 - Last Modified: Thu Feb 22 17:40:56 GMT 2024 - 11.5K bytes - Viewed (0) -
guava-tests/test/com/google/common/io/CharStreamsTest.java
@Override public int read(char[] cbuf, int off, int len) throws IOException { // if a buffer isn't being cleared correctly, this method will eventually start being called // with a len of 0 forever if (len <= 0) { fail("read called with a len of " + len); } // read fewer than the max number of chars to read // shouldn't be a problem unless the buffer is shrinking each call
Java - Registered: Fri Apr 19 12:43:09 GMT 2024 - Last Modified: Wed Sep 06 17:04:31 GMT 2023 - 11.2K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/io/CharStreamsTest.java
@Override public int read(char[] cbuf, int off, int len) throws IOException { // if a buffer isn't being cleared correctly, this method will eventually start being called // with a len of 0 forever if (len <= 0) { fail("read called with a len of " + len); } // read fewer than the max number of chars to read // shouldn't be a problem unless the buffer is shrinking each call
Java - Registered: Fri May 03 12:43:13 GMT 2024 - Last Modified: Wed Sep 06 17:04:31 GMT 2023 - 11.2K bytes - Viewed (0) -
guava/src/com/google/common/cache/Striped64.java
* colliding threads. Because search is random, and collisions * only become known via CAS failures, convergence can be slow, * and because threads are typically not bound to CPUS forever, * may not occur at all. However, despite these limitations, * observed contention rates are typically low in these cases. * * It is possible for a Cell to become unused when threads that
Java - Registered: Fri Apr 05 12:43:09 GMT 2024 - Last Modified: Thu Feb 22 17:40:56 GMT 2024 - 11.5K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/util/concurrent/JdkFutureAdaptersTest.java
public boolean isDone() { /* * If isDone is true during the call to listenInPoolThread, * listenInPoolThread doesn't start a thread. Make sure it's false the * first time through (and forever after, since no one else cares about * it). */ return false; } } private static final class RecordingRunnable implements Runnable {
Java - Registered: Fri May 03 12:43:13 GMT 2024 - Last Modified: Wed Feb 09 22:57:07 GMT 2022 - 9.7K bytes - Viewed (0) -
android/guava/src/com/google/common/hash/Striped64.java
* colliding threads. Because search is random, and collisions * only become known via CAS failures, convergence can be slow, * and because threads are typically not bound to CPUS forever, * may not occur at all. However, despite these limitations, * observed contention rates are typically low in these cases. * * It is possible for a Cell to become unused when threads that
Java - Registered: Fri Apr 26 12:43:10 GMT 2024 - Last Modified: Thu Feb 22 17:40:56 GMT 2024 - 11.5K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/util/concurrent/FuturesTest.java
* hang forever. More precisely, if it's expected to return, we simply call it[*], but if it's * expected to hang (because one of the input futures that we know makes it up isn't done yet), * then we call it in a separate thread (using pseudoTimedGet). The result is that we wait as long * as necessary when the method is expected to return (at the cost of hanging forever if there is
Java - Registered: Fri May 03 12:43:13 GMT 2024 - Last Modified: Tue Feb 20 17:00:05 GMT 2024 - 144.5K bytes - Viewed (0)