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  1. src/README.vendor

    standard library in the src/vendor and src/cmd/vendor directories.
    
    There are two modules, std and cmd, defined in src/go.mod and
    src/cmd/go.mod. When a package outside std or cmd is imported
    by a package inside std or cmd, the import path is interpreted
    as if it had a "vendor/" prefix. For example, within "crypto/tls",
    an import of "golang.org/x/crypto/cryptobyte" resolves to
    "vendor/golang.org/x/crypto/cryptobyte". When a package with the
    Plain Text
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Tue Apr 02 02:20:05 GMT 2024
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  2. doc/godebug.md

    ### Go 1.21
    
    Go 1.21 made it a run-time error to call `panic` with a nil interface value,
    controlled by the [`panicnil` setting](/pkg/builtin/#panic).
    
    Go 1.21 made it an error for html/template actions to appear inside of an ECMAScript 6
    template literal, controlled by the
    [`jstmpllitinterp` setting](/pkg/html/template#hdr-Security_Model).
    This behavior was backported to Go 1.19.8+ and Go 1.20.3+.
    
    Plain Text
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Tue Apr 16 17:29:58 GMT 2024
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  3. src/builtin/builtin.go

    // details.
    func cap(v Type) int
    
    // The make built-in function allocates and initializes an object of type
    // slice, map, or chan (only). Like new, the first argument is a type, not a
    // value. Unlike new, make's return type is the same as the type of its
    // argument, not a pointer to it. The specification of the result depends on
    // the type:
    //
    //	Slice: The size specifies the length. The capacity of the slice is
    Go
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
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  4. doc/go_spec.html

    <p>
    Given the declarations
    </p>
    <pre>
    type Point3D struct { x, y, z float64 }
    type Line struct { p, q Point3D }
    </pre>
    
    <p>
    one may write
    </p>
    
    <pre>
    origin := Point3D{}                            // zero value for Point3D
    line := Line{origin, Point3D{y: -4, z: 12.3}}  // zero value for line.q.x
    </pre>
    
    <p>
    For array and slice literals the following rules apply:
    </p>
    <ul>
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu May 02 22:43:51 GMT 2024
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