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Results 1 - 3 of 3 for arcking (0.21 sec)

  1. src/cmd/cgo/doc.go

    the memory occupied by the field, not the entire struct. When passing a
    pointer to an element in an array or slice, the Go memory in question is
    the entire array or the entire backing array of the slice.
    
    C code may keep a copy of a Go pointer only as long as the memory it
    points to is pinned.
    
    C code may not keep a copy of a Go pointer after the call returns,
    Go
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Sun Mar 31 09:02:45 GMT 2024
    - 42.1K bytes
    - Viewed (0)
  2. doc/go1.17_spec.html

    line := Line{origin, Point3D{y: -4, z: 12.3}}  // zero value for line.q.x
    </pre>
    
    <p>
    For array and slice literals the following rules apply:
    </p>
    <ul>
    	<li>Each element has an associated integer index marking
    	    its position in the array.
    	</li>
    	<li>An element with a key uses the key as its index. The
    	    key must be a non-negative constant
    	    <a href="#Representability">representable</a> by
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
    - 211.6K bytes
    - Viewed (0)
  3. doc/go_spec.html

    line := Line{origin, Point3D{y: -4, z: 12.3}}  // zero value for line.q.x
    </pre>
    
    <p>
    For array and slice literals the following rules apply:
    </p>
    <ul>
    	<li>Each element has an associated integer index marking
    	    its position in the array.
    	</li>
    	<li>An element with a key uses the key as its index. The
    	    key must be a non-negative constant
    	    <a href="#Representability">representable</a> by
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu May 02 22:43:51 GMT 2024
    - 279.6K bytes
    - Viewed (0)
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