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mockwebserver/README.md
// Optional: confirm that your app made the HTTP requests you were expecting. RecordedRequest request1 = server.takeRequest(); assertEquals("/v1/chat/messages/", request1.getPath()); assertNotNull(request1.getHeader("Authorization")); RecordedRequest request2 = server.takeRequest(); assertEquals("/v1/chat/messages/2", request2.getPath()); RecordedRequest request3 = server.takeRequest();
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docs/features/events.md
``` We make a couple calls: ```java Request request = new Request.Builder() .url("https://publicobject.com/helloworld.txt") .build(); System.out.println("REQUEST 1 (new connection)"); try (Response response = client.newCall(request).execute()) { // Consume and discard the response body. response.body().source().readByteString(); } System.out.println("REQUEST 2 (pooled connection)");
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnection.kt
* connection from the pool. * * Once true this is always true. Guarded by this. */ var noNewExchanges = false /** * If true, this connection may not be used for coalesced requests. These are requests that could * share the same connection without sharing the same hostname. */ private var noCoalescedConnections = false /**
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okhttp/src/test/java/okhttp3/URLConnectionTest.kt
// No authorization header for the first request... var request = server.takeRequest() assertThat(request.headers["Authorization"]).isNull() // ...but the three requests that follow requests include an authorization header. for (i in 0..2) { request = server.takeRequest() assertThat(request.requestLine).isEqualTo("GET / HTTP/1.1") assertThat(request.headers["Authorization"])
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okhttp/src/main/kotlin/okhttp3/Interceptor.kt
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealCall.kt
override fun clone(): Call = RealCall(client, originalRequest, forWebSocket) override fun request(): Request = originalRequest /** * Immediately closes the socket connection if it's currently held. Use this to interrupt an * in-flight request from any thread. It's the caller's responsibility to close the request body * and response body streams; otherwise resources may be leaked. *
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okhttp/src/main/kotlin/okhttp3/ConnectionPool.kt
import okhttp3.internal.connection.RealRoutePlanner import okhttp3.internal.connection.RouteDatabase /** * Manages reuse of HTTP and HTTP/2 connections for reduced network latency. HTTP requests that * share the same [Address] may share a [Connection]. This class implements the policy * of which connections to keep open for future use. *
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docs/changelogs/changelog_4x.md
_2023-04-22_ * Fix: Don't fail the call when the response code is ‘HTTP 102 Processing’ or ‘HTTP 103 Early Hints’. * Fix: Read the response even if writing the request fails. This means you'll get a proper HTTP response even if the server rejects your request body. * Fix: Use literal IP addresses directly rather than passing them to `DnsOverHttps`.
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docs/features/calls.md
The response answers the request with a code (like 200 for success or 404 for not found), headers, and its own optional body. ## Rewriting Requests When you provide OkHttp with an HTTP request, you’re describing the request at a high-level: _“fetch me this URL with these headers.”_ For correctness and efficiency, OkHttp rewrites your request before transmitting it.
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mockwebserver/src/main/kotlin/mockwebserver3/SocketPolicy.kt
* follow-up requests. The client is unblocked and free to continue as soon as it has received the * entire response body. If and when the client makes a subsequent request using a pooled socket the * server may not have had time to close the socket. The socket will be closed at an indeterminate * point before or during the second request. It may be closed after client has started sending the
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