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  1. okhttp/src/main/kotlin/okhttp3/internal/idn/IdnaMappingTable.kt

        return when {
          offset >= 0 -> offset * 4 // This section was found by binary search.
          else -> (-offset - 2) * 4 // Not found? Use the preceding element.
        }
      }
    
      /**
       * Binary search [ranges] for [codePoint], looking at its bottom 7 bits.
       *
       * This binary searches over 4-byte entries, and so it needs to adjust binary search indices
       * in (by dividing by 4) and out (by multiplying by 4).
       */
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Tue Apr 02 11:39:58 GMT 2024
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  2. okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnectionPool.kt

       * given to [connectionUser] who may (for example) assign it to a [RealCall.connection].
       *
       * This confirms the returned connection is healthy before returning it. If this encounters any
       * unhealthy connections in its search, this will clean them up.
       *
       * If [routes] is non-null these are the resolved routes (ie. IP addresses) for the connection.
       * This is used to coalesce related domains to the same HTTP/2 connection, such as `square.com`
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Apr 20 17:03:43 GMT 2024
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  3. okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt

     *
     * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of
     * your HTTP calls. This is because each client holds its own connection pool and thread pools.
     * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client
     * for each request wastes resources on idle pools.
     *
     * Use `new OkHttpClient()` to create a shared instance with the default settings:
     *
     * ```java
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Apr 06 04:21:33 GMT 2024
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