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  1. doc/go_mem.html

    *p /= 2
    *p += i
    </pre>
    
    <p>
    If <code>i</code> and <code>*p</code> start equal to 2,
    the original code does <code>*p = 3</code>,
    so a racing thread can read only 2 or 3 from <code>*p</code>.
    The rewritten code does <code>*p = 1</code> and then <code>*p = 3</code>,
    allowing a racing thread to read 1 as well.
    </p>
    
    <p>
    Note that all these optimizations are permitted in C/C++ compilers:
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Mon Mar 04 15:54:42 GMT 2024
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  2. doc/go1.17_spec.html

    of a <a href="#Function_declarations">function declaration</a>
    or <a href="#Function_literals">function literal</a> reserves
    storage for a named variable.
    
    Calling the built-in function <a href="#Allocation"><code>new</code></a>
    or taking the address of a <a href="#Composite_literals">composite literal</a>
    allocates storage for a variable at run time.
    Such an anonymous variable is referred to via a (possibly implicit)
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
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  3. doc/go_spec.html

    of a <a href="#Function_declarations">function declaration</a>
    or <a href="#Function_literals">function literal</a> reserves
    storage for a named variable.
    
    Calling the built-in function <a href="#Allocation"><code>new</code></a>
    or taking the address of a <a href="#Composite_literals">composite literal</a>
    allocates storage for a variable at run time.
    Such an anonymous variable is referred to via a (possibly implicit)
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu May 02 22:43:51 GMT 2024
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