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doc/go_mem.html
*p /= 2 *p += i </pre> <p> If <code>i</code> and <code>*p</code> start equal to 2, the original code does <code>*p = 3</code>, so a racing thread can read only 2 or 3 from <code>*p</code>. The rewritten code does <code>*p = 1</code> and then <code>*p = 3</code>, allowing a racing thread to read 1 as well. </p> <p> Note that all these optimizations are permitted in C/C++ compilers:
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doc/go1.17_spec.html
of a <a href="#Function_declarations">function declaration</a> or <a href="#Function_literals">function literal</a> reserves storage for a named variable. Calling the built-in function <a href="#Allocation"><code>new</code></a> or taking the address of a <a href="#Composite_literals">composite literal</a> allocates storage for a variable at run time. Such an anonymous variable is referred to via a (possibly implicit)
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doc/go_spec.html
of a <a href="#Function_declarations">function declaration</a> or <a href="#Function_literals">function literal</a> reserves storage for a named variable. Calling the built-in function <a href="#Allocation"><code>new</code></a> or taking the address of a <a href="#Composite_literals">composite literal</a> allocates storage for a variable at run time. Such an anonymous variable is referred to via a (possibly implicit)
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