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doc/go_mem.html
</p> <pre> f() i := *p *q = 1 </pre> <p> If the call never returned, then once again the original program would never access <code>*p</code> or <code>*q</code>, but the rewritten program would. And if the call contained synchronizing operations, then the original program could establish happens before edges preceding the accesses to <code>*p</code> and <code>*q</code>, but the rewritten program would not.
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doc/go1.17_spec.html
</p> <pre> type Point3D struct { x, y, z float64 } type Line struct { p, q Point3D } </pre> <p> one may write </p> <pre> origin := Point3D{} // zero value for Point3D line := Line{origin, Point3D{y: -4, z: 12.3}} // zero value for line.q.x </pre> <p> For array and slice literals the following rules apply: </p> <ul>
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doc/asm.html
<p> All user-defined symbols are written as offsets to the pseudo-registers <code>FP</code> (arguments and locals) and <code>SB</code> (globals). </p> <p> The <code>SB</code> pseudo-register can be thought of as the origin of memory, so the symbol <code>foo(SB)</code> is the name <code>foo</code> as an address in memory. This form is used to name global functions and data.
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doc/go_spec.html
</p> <pre> type Point3D struct { x, y, z float64 } type Line struct { p, q Point3D } </pre> <p> one may write </p> <pre> origin := Point3D{} // zero value for Point3D line := Line{origin, Point3D{y: -4, z: 12.3}} // zero value for line.q.x </pre> <p> For array and slice literals the following rules apply: </p> <ul>
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