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Results 1 - 3 of 3 for int64 (0.17 sec)

  1. doc/go1.17_spec.html

    </p>
    
    <pre>
    uint(-1)     // -1 cannot be represented as a uint
    int(3.14)    // 3.14 cannot be represented as an int
    int64(Huge)  // 1267650600228229401496703205376 cannot be represented as an int64
    Four * 300   // operand 300 cannot be represented as an int8 (type of Four)
    Four * 100   // product 400 cannot be represented as an int8 (type of Four)
    </pre>
    
    <p>
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    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
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  2. doc/asm.html

    to lay down explicit data into the instruction stream within a <code>TEXT</code>.
    Here's how the 386 runtime defines the 64-bit atomic load function.
    </p>
    
    <pre>
    // uint64 atomicload64(uint64 volatile* addr);
    // so actually
    // void atomicload64(uint64 *res, uint64 volatile *addr);
    TEXT runtime·atomicload64(SB), NOSPLIT, $0-12
    	MOVL	ptr+0(FP), AX
    	TESTL	$7, AX
    	JZ	2(PC)
    	MOVL	0, AX // crash with nil ptr deref
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    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Tue Nov 28 19:15:27 GMT 2023
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  3. doc/go_spec.html

    </p>
    
    <pre>
    uint(-1)     // -1 cannot be represented as a uint
    int(3.14)    // 3.14 cannot be represented as an int
    int64(Huge)  // 1267650600228229401496703205376 cannot be represented as an int64
    Four * 300   // operand 300 cannot be represented as an int8 (type of Four)
    Four * 100   // product 400 cannot be represented as an int8 (type of Four)
    </pre>
    
    <p>
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu May 02 22:43:51 GMT 2024
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