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doc/go_mem.html
go func(w func()) { limit <- 1 w() <-limit }(w) } select{} } </pre> <h3 id="locks">Locks</h3> <p> The <code>sync</code> package implements two lock data types, <code>sync.Mutex</code> and <code>sync.RWMutex</code>. </p> <p class="rule"> For any <code>sync.Mutex</code> or <code>sync.RWMutex</code> variable <code>l</code> and <i>n</i> < <i>m</i>,
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doc/go1.17_spec.html
non-<a href="#Blank_identifier">blank</a> <a href="#MethodName">method name</a>. </p> <p> The method set of a type determines the interfaces that the type <a href="#Interface_types">implements</a> and the methods that can be <a href="#Calls">called</a> using a receiver of that type. </p> <h3 id="Boolean_types">Boolean types</h3> <p>
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doc/asm.html
allows general addressing forms and pseudo-operations like <code>DIV</code> or <code>MOD</code> that may not be expressible using a single hardware instruction. It implements these forms as multiple instructions, often using the <code>R11</code> register to hold temporary values. Hand-written assembly can use <code>R11</code>, but doing so requires
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doc/go_spec.html
type set of <code>I</code>. </li> </ul> <p> A value of type <code>T</code> implements an interface if <code>T</code> implements the interface. </p> <h3 id="Map_types">Map types</h3> <p> A map is an unordered group of elements of one type, called the element type, indexed by a set of unique <i>keys</i> of another type, called the key type.
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