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  1. doc/go_mem.html

    		go func(w func()) {
    			limit <- 1
    			w()
    			<-limit
    		}(w)
    	}
    	select{}
    }
    </pre>
    
    <h3 id="locks">Locks</h3>
    
    <p>
    The <code>sync</code> package implements two lock data types,
    <code>sync.Mutex</code> and <code>sync.RWMutex</code>.
    </p>
    
    <p class="rule">
    For any <code>sync.Mutex</code> or <code>sync.RWMutex</code> variable <code>l</code> and <i>n</i> &lt; <i>m</i>,
    HTML
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  2. doc/go1.17_spec.html

    non-<a href="#Blank_identifier">blank</a> <a href="#MethodName">method name</a>.
    </p>
    
    <p>
    The method set of a type determines the interfaces that the
    type <a href="#Interface_types">implements</a>
    and the methods that can be <a href="#Calls">called</a>
    using a receiver of that type.
    </p>
    
    <h3 id="Boolean_types">Boolean types</h3>
    
    <p>
    HTML
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  3. doc/asm.html

    allows general addressing forms and pseudo-operations like <code>DIV</code> or <code>MOD</code>
    that may not be expressible using a single hardware instruction.
    It implements these forms as multiple instructions, often using the <code>R11</code> register
    to hold temporary values.
    Hand-written assembly can use <code>R11</code>, but doing so requires
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  4. doc/go_spec.html

    	type set of <code>I</code>.
    </li>
    </ul>
    
    <p>
    A value of type <code>T</code> implements an interface if <code>T</code>
    implements the interface.
    </p>
    
    <h3 id="Map_types">Map types</h3>
    
    <p>
    A map is an unordered group of elements of one type, called the
    element type, indexed by a set of unique <i>keys</i> of another type,
    called the key type.
    HTML
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