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  1. doc/go1.17_spec.html

    var a [10]int
    s1 := a[3:7]   // underlying array of s1 is array a; &s1[2] == &a[5]
    s2 := s1[1:4]  // underlying array of s2 is underlying array of s1 which is array a; &s2[1] == &a[5]
    s2[1] = 42     // s2[1] == s1[2] == a[5] == 42; they all refer to the same underlying array element
    </pre>
    
    
    <h4>Full slice expressions</h4>
    
    <p>
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  2. doc/go_mem.html

    (accessed with β€œ<code>go</code> <code>build</code> <code>-race</code>”)
    do exactly this.
    </p>
    
    <p>
    A read of an array, struct, or complex number
    may by implemented as a read of each individual sub-value
    (array element, struct field, or real/imaginary component),
    in any order.
    Similarly, a write of an array, struct, or complex number
    may be implemented as a write of each individual sub-value,
    in any order.
    </p>
    
    <p>
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  3. doc/asm.html

    precedence, not the C-like precedence of the original.
    Thus <code>3&amp;1&lt;&lt;2</code> is 4, not 0β€”it parses as <code>(3&amp;1)&lt;&lt;2</code>
    not <code>3&amp;(1&lt;&lt;2)</code>.
    Also, constants are always evaluated as 64-bit unsigned integers.
    Thus <code>-2</code> is not the integer value minus two,
    but the unsigned 64-bit integer with the same bit pattern.
    The distinction rarely matters but
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  4. doc/go_spec.html

    should be used instead.
    </li>
    </ol>
    
    <h4 id="Conversions_from_slice_to_array_or_array_pointer">Conversions from slice to array or array pointer</h4>
    
    <p>
    Converting a slice to an array yields an array containing the elements of the underlying array of the slice.
    Similarly, converting a slice to an array pointer yields a pointer to the underlying array of the slice.
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