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doc/go1.17_spec.html
type Bad2 interface { Bad1 } </pre> <h3 id="Map_types">Map types</h3> <p> A map is an unordered group of elements of one type, called the element type, indexed by a set of unique <i>keys</i> of another type, called the key type. The value of an uninitialized map is <code>nil</code>. </p> <pre class="ebnf"> MapType = "map" "[" KeyType "]" ElementType . KeyType = Type . </pre>
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doc/go_mem.html
</p> <h3 id="more">Additional Mechanisms</h3> <p> The <code>sync</code> package provides additional synchronization abstractions, including <a href="/pkg/sync/#Cond">condition variables</a>, <a href="/pkg/sync/#Map">lock-free maps</a>, <a href="/pkg/sync/#Pool">allocation pools</a>, and <a href="/pkg/sync/#WaitGroup">wait groups</a>. The documentation for each of these specifies the guarantees it makes concerning synchronization.
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doc/asm.html
</p> <p> The most important thing to know about Go's assembler is that it is not a direct representation of the underlying machine. Some of the details map precisely to the machine, but some do not. This is because the compiler suite (see <a href="https://9p.io/sys/doc/compiler.html">this description</a>) needs no assembler pass in the usual pipeline.
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doc/go_spec.html
implements the interface. </p> <h3 id="Map_types">Map types</h3> <p> A map is an unordered group of elements of one type, called the element type, indexed by a set of unique <i>keys</i> of another type, called the key type. The value of an uninitialized map is <code>nil</code>. </p> <pre class="ebnf"> MapType = "map" "[" KeyType "]" ElementType . KeyType = Type . </pre>
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