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doc/go1.17_spec.html
var u1 = 1.0<<s != 0 // illegal: 1.0 has type float64, cannot shift var u2 = 1<<s != 1.0 // illegal: 1 has type float64, cannot shift var v float32 = 1<<s // illegal: 1 has type float32, cannot shift var w int64 = 1.0<<33 // 1.0<<33 is a constant shift expression; w == 1<<33
HTML - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Thu Apr 11 20:22:45 GMT 2024 - 211.6K bytes - Viewed (0) -
doc/asm.html
<code>R0->16</code> <br> <code>R0>>16</code> <br> <code>R0<<16</code> <br> <code>R0@>16</code>: For <code><<</code>, left shift <code>R0</code> by 16 bits. The other codes are <code>-></code> (arithmetic right shift), <code>>></code> (logical right shift), and <code>@></code> (rotate right). </li> <li> <code>R0->R1</code> <br> <code>R0>>R1</code> <br>
HTML - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Tue Nov 28 19:15:27 GMT 2023 - 36.3K bytes - Viewed (0) -
doc/go_spec.html
var u1 = 1.0<<s != 0 // illegal: 1.0 has type float64, cannot shift var u2 = 1<<s != 1.0 // illegal: 1 has type float64, cannot shift var v1 float32 = 1<<s // illegal: 1 has type float32, cannot shift var v2 = string(1<<s) // illegal: 1 is converted to a string, cannot shift
HTML - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Thu May 02 22:43:51 GMT 2024 - 279.6K bytes - Viewed (0)