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Results 1 - 1 of 1 for StoreUint32 (0.17 sec)

  1. internal/grid/connection.go

    	if gotState == StateShutdown || State(gotState) == s {
    		return
    	}
    	if s == StateConnected {
    		atomic.StoreInt64(&c.LastPong, time.Now().UnixNano())
    	}
    	atomic.StoreUint32((*uint32)(&c.state), uint32(s))
    	if debugPrint {
    		fmt.Println(c.Local, "updateState:", gotState, "->", s)
    	}
    	c.connChange.Broadcast()
    }
    
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    - Registered: Sun May 05 19:28:20 GMT 2024
    - Last Modified: Thu Apr 04 12:04:40 GMT 2024
    - 42.6K bytes
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