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internal/grid/connection.go
// Wait for existing to exit c.handleMsgWg.Wait() } func (c *Connection) updateState(s State) { c.connChange.L.Lock() defer c.connChange.L.Unlock() // We may have reads that aren't locked, so update atomically. gotState := atomic.LoadUint32((*uint32)(&c.state)) if gotState == StateShutdown || State(gotState) == s { return } if s == StateConnected {
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