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  1. src/cmd/vendor/golang.org/x/tools/internal/stdlib/manifest.go

    		{"Italic", Type, 19},
    		{"Link", Type, 19},
    		{"Link.Auto", Field, 19},
    		{"Link.Text", Field, 19},
    		{"Link.URL", Field, 19},
    		{"LinkDef", Type, 19},
    		{"LinkDef.Text", Field, 19},
    		{"LinkDef.URL", Field, 19},
    		{"LinkDef.Used", Field, 19},
    		{"List", Type, 19},
    		{"List.ForceBlankBefore", Field, 19},
    		{"List.ForceBlankBetween", Field, 19},
    		{"List.Items", Field, 19},
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Apr 02 02:20:05 UTC 2024
    - 534.2K bytes
    - Viewed (0)
  2. RELEASE.md

    *   Build, Compilation and Packaging
        * TensorFlow is now compiled with `_GLIBCXX_USE_CXX11_ABI=1`. Downstream projects that encounter `std::__cxx11` or `[abi:cxx11]` linker errors will need to adopt this compiler option. See [the GNU C++ Library docs on Dual ABI](https://gcc.gnu.org/onlinedocs/libstdc++/manual/using_dual_abi.html).
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Tue Jun 11 23:24:08 UTC 2024
    - 730.3K bytes
    - Viewed (0)
  3. src/testdata/Isaac.Newton-Opticks.txt

    become transparent by filling their Pores with any Substance of equal or
    almost equal density with their parts. Thus Paper dipped in Water or
    Oil, the _Oculus Mundi_ Stone steep'd in Water, Linnen Cloth oiled or
    varnish'd, and many other Substances soaked in such Liquors as will
    intimately pervade their little Pores, become by that means more
    transparent than otherwise; so, on the contrary, the most transparent
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Oct 01 16:16:21 UTC 2018
    - 553.9K bytes
    - Viewed (0)
  4. src/main/webapp/css/admin/bootstrap.min.css.map

    rounded with a modifier to replace v3's badges.\n\n.badge-pill {\n  padding-right: $badge-pill-padding-x;\n  padding-left: $badge-pill-padding-x;\n  @include border-radius($badge-pill-border-radius);\n}\n\n// Colors\n//\n// Contextual variations (linked badges get darker on :hover).\n\n@each $color, $value in $theme-colors {\n  .badge-#{$color} {\n    @include badge-variant($value);\n  }\n}\n","@mixin badge-variant($bg) {\n  color: color-yiq($bg);\n  background-color: $bg;\n\n  @at-root a#{&} {\n...
    Registered: Wed Jun 12 13:08:18 UTC 2024
    - Last Modified: Fri Feb 07 10:28:50 UTC 2020
    - 626.8K bytes
    - Viewed (0)
  5. src/main/webapp/css/bootstrap.min.css.map

    rounded with a modifier to replace v3's badges.\n\n.badge-pill {\n  padding-right: $badge-pill-padding-x;\n  padding-left: $badge-pill-padding-x;\n  @include border-radius($badge-pill-border-radius);\n}\n\n// Colors\n//\n// Contextual variations (linked badges get darker on :hover).\n\n@each $color, $value in $theme-colors {\n  .badge-#{$color} {\n    @include badge-variant($value);\n  }\n}\n","@mixin badge-variant($bg) {\n  color: color-yiq($bg);\n  background-color: $bg;\n\n  @at-root a#{&} {\n...
    Registered: Wed Jun 12 13:08:18 UTC 2024
    - Last Modified: Thu Feb 13 04:21:06 UTC 2020
    - 626.8K bytes
    - Viewed (0)
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