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Results 1 - 5 of 5 for isInfinite (0.09 sec)

  1. src/main/webapp/css/admin/bootstrap.min.css.map

    transparent 25%, transparent 50%, rgba(255, 255, 255, 0.15) 50%, rgba(255, 255, 255, 0.15) 75%, transparent 75%, transparent);\n  background-size: 1rem 1rem;\n}\n\n.progress-bar-animated {\n  -webkit-animation: 1s linear infinite progress-bar-stripes;\n  animation: 1s linear infinite progress-bar-stripes;\n}\n\n@media (prefers-reduced-motion: reduce) {\n  .progress-bar-animated {\n    -webkit-animation: none;\n    animation: none;\n  }\n}\n\n.media {\n  display: -ms-flexbox;\n  display: flex;\n  -ms-flex-align:...
    Registered: Thu Sep 04 12:52:25 UTC 2025
    - Last Modified: Sat Oct 26 01:49:09 UTC 2024
    - 639.3K bytes
    - Viewed (1)
  2. RELEASE.md

        *   New endpoints in `tf.image` namespace: `tf.image.extract_image_patches`
        *   New endpoints in `tf.debugging` namespace:
            `tf.debugging.check_numerics`, `tf.debugging.is_finite`,
            `tf.debugging.is_inf`, `tf.debugging.is_nan`.
        *   New endpoints in `tf.dtypes` namespace: `tf.dtypes.as_string`.
        *   New endpoints in `tf.io` namespace: `tf.io.decode_base64`,
    Registered: Tue Sep 09 12:39:10 UTC 2025
    - Last Modified: Mon Aug 18 20:54:38 UTC 2025
    - 740K bytes
    - Viewed (2)
  3. src/main/webapp/css/bootstrap.min.css.map

    .placeholder {\n  animation: placeholder-glow 2s ease-in-out infinite;\n}\n\n@keyframes placeholder-glow {\n  50% {\n    opacity: 0.2;\n  }\n}\n.placeholder-wave {\n  -webkit-mask-image: linear-gradient(130deg, #000 55%, rgba(0, 0, 0, 0.8) 75%, #000 95%);\n  mask-image: linear-gradient(130deg, #000 55%, rgba(0, 0, 0, 0.8) 75%, #000 95%);\n  -webkit-mask-size: 200% 100%;\n  mask-size: 200% 100%;\n  animation: placeholder-wave 2s linear infinite;\n}\n\n@keyframes placeholder-wave {\n  100% {\n    -webkit-mask-position:...
    Registered: Thu Sep 04 12:52:25 UTC 2025
    - Last Modified: Sun Jan 12 06:14:02 UTC 2025
    - 575.5K bytes
    - Viewed (0)
  4. lib/fips140/v1.0.0.zip

    *p256OrdElement, b *[32]byte) { bytesToLimbs((*[4]uint64)(l), b) } // Add sets q = p1 + p2, and returns q. The points may overlap. func (q *P256Point) Add(r1, r2 *P256Point) *P256Point { var sum, double P256Point r1IsInfinity := r1.isInfinity() r2IsInfinity := r2.isInfinity() pointsEqual := p256PointAddAsm(&sum, r1, r2) p256PointDoubleAsm(&double, r1) p256MovCond(&sum, &double, &sum, pointsEqual) p256MovCond(&sum, r1, &sum, r2IsInfinity) p256MovCond(&sum, r2, &sum, r1IsInfinity) return q.Set(&sum) }...
    Registered: Tue Sep 09 11:13:09 UTC 2025
    - Last Modified: Wed Jan 29 15:10:35 UTC 2025
    - 635K bytes
    - Viewed (0)
  5. CHANGELOG/CHANGELOG-1.19.md

    ### Storage capacity tracking
    
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Wed Jan 05 05:42:32 UTC 2022
    - 489.7K bytes
    - Viewed (0)
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