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Results 1 - 4 of 4 for isInfinite (0.11 seconds)

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  1. src/main/webapp/css/admin/bootstrap.min.css.map

    transparent 25%, transparent 50%, rgba(255, 255, 255, 0.15) 50%, rgba(255, 255, 255, 0.15) 75%, transparent 75%, transparent);\n  background-size: 1rem 1rem;\n}\n\n.progress-bar-animated {\n  -webkit-animation: 1s linear infinite progress-bar-stripes;\n  animation: 1s linear infinite progress-bar-stripes;\n}\n\n@media (prefers-reduced-motion: reduce) {\n  .progress-bar-animated {\n    -webkit-animation: none;\n    animation: none;\n  }\n}\n\n.media {\n  display: -ms-flexbox;\n  display: flex;\n  -ms-flex-align:...
    Created: Sat Dec 20 09:19:18 GMT 2025
    - Last Modified: Sat Oct 26 01:49:09 GMT 2024
    - 639.3K bytes
    - Click Count (1)
  2. RELEASE.md

        *   New endpoints in `tf.image` namespace: `tf.image.extract_image_patches`
        *   New endpoints in `tf.debugging` namespace:
            `tf.debugging.check_numerics`, `tf.debugging.is_finite`,
            `tf.debugging.is_inf`, `tf.debugging.is_nan`.
        *   New endpoints in `tf.dtypes` namespace: `tf.dtypes.as_string`.
        *   New endpoints in `tf.io` namespace: `tf.io.decode_base64`,
    Created: Tue Dec 30 12:39:10 GMT 2025
    - Last Modified: Tue Oct 28 22:27:41 GMT 2025
    - 740.4K bytes
    - Click Count (3)
  3. src/main/webapp/css/bootstrap.min.css.map

    .placeholder {\n  animation: placeholder-glow 2s ease-in-out infinite;\n}\n\n@keyframes placeholder-glow {\n  50% {\n    opacity: 0.2;\n  }\n}\n.placeholder-wave {\n  -webkit-mask-image: linear-gradient(130deg, #000 55%, rgba(0, 0, 0, 0.8) 75%, #000 95%);\n  mask-image: linear-gradient(130deg, #000 55%, rgba(0, 0, 0, 0.8) 75%, #000 95%);\n  -webkit-mask-size: 200% 100%;\n  mask-size: 200% 100%;\n  animation: placeholder-wave 2s linear infinite;\n}\n\n@keyframes placeholder-wave {\n  100% {\n    -webkit-mask-position:...
    Created: Sat Dec 20 09:19:18 GMT 2025
    - Last Modified: Sun Jan 12 06:14:02 GMT 2025
    - 575.5K bytes
    - Click Count (0)
  4. lib/fips140/v1.0.0-c2097c7c.zip

    *p256OrdElement, b *[32]byte) { bytesToLimbs((*[4]uint64)(l), b) } // Add sets q = p1 + p2, and returns q. The points may overlap. func (q *P256Point) Add(r1, r2 *P256Point) *P256Point { var sum, double P256Point r1IsInfinity := r1.isInfinity() r2IsInfinity := r2.isInfinity() pointsEqual := p256PointAddAsm(&sum, r1, r2) p256PointDoubleAsm(&double, r1) p256MovCond(&sum, &double, &sum, pointsEqual) p256MovCond(&sum, r1, &sum, r2IsInfinity) p256MovCond(&sum, r2, &sum, r1IsInfinity) return q.Set(&sum) }...
    Created: Tue Dec 30 11:13:12 GMT 2025
    - Last Modified: Thu Sep 25 19:53:19 GMT 2025
    - 642.7K bytes
    - Click Count (0)
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