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Results 1 - 6 of 6 for big4 (0.16 sec)

  1. src/main/webapp/css/admin/adminlte.min.css

    .pace-progress{background:#007bff}.pace-barber-shop-primary .pace .pace-activity{background-image:linear-gradient(45deg,rgba(255,255,255,.2) 25%,transparent 25%,transparent 50%,rgba(255,255,255,.2) 50%,rgba(255,255,255,.2) 75%,transparent 75%,transparent)}.pace-big-counter-primary .pace .pace-progress::after{color:rgba(0,123,255,.2)}.pace-bounce-primary .pace .pace-activity{background:#007bff}.pace-center-atom-primary .pace-progress{height:100px;width:80px}.pace-center-atom-primary .pace-progress::before{back...
    Registered: Wed Jun 12 13:08:18 UTC 2024
    - Last Modified: Fri Feb 07 10:28:50 UTC 2020
    - 641.1K bytes
    - Viewed (0)
  2. okhttp-idna-mapping-table/src/main/resources/okhttp3/internal/idna/IdnaMappingTable.txt

    046A          ; mapped                 ; 046B          # 1.1  CYRILLIC CAPITAL LETTER BIG YUS
    046B          ; valid                                  # 1.1  CYRILLIC SMALL LETTER BIG YUS
    046C          ; mapped                 ; 046D          # 1.1  CYRILLIC CAPITAL LETTER IOTIFIED BIG YUS
    046D          ; valid                                  # 1.1  CYRILLIC SMALL LETTER IOTIFIED BIG YUS
    Registered: Sun Jun 16 04:42:17 UTC 2024
    - Last Modified: Sat Feb 10 11:25:47 UTC 2024
    - 854.1K bytes
    - Viewed (0)
  3. src/testdata/Isaac.Newton-Opticks.txt

    space between the Glasses, I held them in the aforesaid beam of Light,
    so that the Light might pass through them perpendicularly, and the
    Shadow of the Hair was at the same distances as big as before. The
    Shadows of Scratches made in polish'd Plates of Glass were also much
    broader than they ought to be, and the Veins in polish'd Plates of Glass
    did also cast the like broad Shadows. And therefore the great breadth of
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Oct 01 16:16:21 UTC 2018
    - 553.9K bytes
    - Viewed (0)
  4. src/cmd/vendor/golang.org/x/tools/internal/stdlib/manifest.go

    		{"SqrtPhi", Const, 0},
    		{"SqrtPi", Const, 0},
    		{"Tan", Func, 0},
    		{"Tanh", Func, 0},
    		{"Trunc", Func, 0},
    		{"Y0", Func, 0},
    		{"Y1", Func, 0},
    		{"Yn", Func, 0},
    	},
    	"math/big": {
    		{"(*Float).Abs", Method, 5},
    		{"(*Float).Acc", Method, 5},
    		{"(*Float).Add", Method, 5},
    		{"(*Float).Append", Method, 5},
    		{"(*Float).Cmp", Method, 5},
    		{"(*Float).Copy", Method, 5},
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Apr 02 02:20:05 UTC 2024
    - 534.2K bytes
    - Viewed (0)
  5. pkg/apis/core/validation/validation_test.go

    		spec: core.LimitRangeSpec{
    			Limits: []core.LimitRangeItem{{
    				Type: core.LimitTypePersistentVolumeClaim,
    				Max:  getStorageResourceList("10Gi"),
    			}},
    		},
    	}, {
    		name: "all-fields-valid-big-numbers",
    		spec: core.LimitRangeSpec{
    			Limits: []core.LimitRangeItem{{
    				Type:                 core.LimitTypeContainer,
    				Max:                  getResourceList("100m", "10000T"),
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Wed May 29 22:40:29 UTC 2024
    - 857.7K bytes
    - Viewed (0)
  6. RELEASE.md

            (`tf.Graph` or `tf.compat.v1.GraphDef`) as a summary. This is not a
            replacement for the trace-based API.
    
    *   Set `/d2ReducedOptimizeHugeFunctions` by default for Windows builds. This
        provides a big compile-time speedup, and effectively raises the minimum
        supported MSVC version to 16.4 (current: 16.8).
    
        *   See:
            https://groups.google.com/a/tensorflow.org/d/topic/build/SsW98Eo7l3o/discussion
    
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Tue Jun 11 23:24:08 UTC 2024
    - 730.3K bytes
    - Viewed (0)
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