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src/main/webapp/css/bootstrap.min.css.map
ousel-item-start,\n.carousel-fade .carousel-item-prev.carousel-item-end {\n z-index: 1;\n opacity: 1;\n}\n.carousel-fade .active.carousel-item-start,\n.carousel-fade .active.carousel-item-end {\n z-index: 0;\n opacity: 0;\n transition: opacity 0s 0.6s;\n}\n@media (prefers-reduced-motion: reduce) {\n .carousel-fade .active.carousel-item-start,\n .carousel-fade .active.carousel-item-end {\n transition: none;\n }\n}\n\n.carousel-control-prev,\n.carousel-control-next {\n position: absolute;\n...Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Sun Jan 12 06:14:02 GMT 2025 - 575.5K bytes - Click Count (0) -
src/main/webapp/css/admin/bootstrap.min.css.map
l-item-left,\n.carousel-fade .carousel-item-prev.carousel-item-right {\n z-index: 1;\n opacity: 1;\n}\n\n.carousel-fade .active.carousel-item-left,\n.carousel-fade .active.carousel-item-right {\n z-index: 0;\n opacity: 0;\n transition: opacity 0s 0.6s;\n}\n\n@media (prefers-reduced-motion: reduce) {\n .carousel-fade .active.carousel-item-left,\n .carousel-fade .active.carousel-item-right {\n transition: none;\n }\n}\n\n.carousel-control-prev,\n.carousel-control-next {\n position: absolute;\n...Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Sat Oct 26 01:49:09 GMT 2024 - 639.3K bytes - Click Count (1) -
lib/fips140/v1.26.0.zip
We use an int instead of bool in order to make decisions in // constant time by turning it into a mask. type choice uint func not(c choice) choice { return 1 ^ c } const yes = choice(1) const no = choice(0) // ctMask is all 1s if on is yes, and all 0s otherwise. func ctMask(on choice) uint { return -uint(on) } // ctEq returns 1 if x == y, and 0 otherwise. The execution time of this // function does not depend on its inputs. func ctEq(x, y uint) choice { // If x != y, then either x - y or y - x will...
Created: Tue Apr 07 11:13:11 GMT 2026 - Last Modified: Thu Jan 08 17:58:32 GMT 2026 - 660.3K bytes - Click Count (0) -
lib/fips140/v1.0.0-c2097c7c.zip
We use an int instead of bool in order to make decisions in // constant time by turning it into a mask. type choice uint func not(c choice) choice { return 1 ^ c } const yes = choice(1) const no = choice(0) // ctMask is all 1s if on is yes, and all 0s otherwise. func ctMask(on choice) uint { return -uint(on) } // ctEq returns 1 if x == y, and 0 otherwise. The execution time of this // function does not depend on its inputs. func ctEq(x, y uint) choice { // If x != y, then either x - y or y - x will...
Created: Tue Apr 07 11:13:11 GMT 2026 - Last Modified: Thu Sep 25 19:53:19 GMT 2025 - 642.7K bytes - Click Count (0)