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Results 1 - 3 of 3 for worthwhile (0.2 sec)
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guava/src/com/google/common/base/CharMatcher.java
* worthwhile only if the precomputed matcher is queried many thousands of times. * * <p>This method has no effect (returns {@code this}) when called in GWT: it's unclear whether a * precomputed matcher is faster, but it certainly consumes more memory, which doesn't seem like a * worthwhile tradeoff in a browser. */ public CharMatcher precomputed() {
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Fri Feb 09 15:49:48 UTC 2024 - 53.8K bytes - Viewed (0) -
android/guava/src/com/google/common/base/CharMatcher.java
* worthwhile only if the precomputed matcher is queried many thousands of times. * * <p>This method has no effect (returns {@code this}) when called in GWT: it's unclear whether a * precomputed matcher is faster, but it certainly consumes more memory, which doesn't seem like a * worthwhile tradeoff in a browser. */ public CharMatcher precomputed() {
Registered: Wed Jun 12 16:38:11 UTC 2024 - Last Modified: Fri Feb 09 15:49:48 UTC 2024 - 53.7K bytes - Viewed (0) -
src/cmd/compile/internal/ssa/regalloc.go
if len(b.Succs) == 1 { if s.f.Config.hasGReg && s.regs[s.GReg].v != nil { s.freeReg(s.GReg) // Spill value in G register before any merge. } // For this to be worthwhile, the loop must have no calls in it. top := b.Succs[0].b loop := s.loopnest.b2l[top.ID] if loop == nil || loop.header != top || loop.containsUnavoidableCall { goto badloop }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue Nov 21 17:49:56 UTC 2023 - 87.2K bytes - Viewed (0)