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Results 1 - 3 of 3 for worthwhile (0.2 sec)

  1. guava/src/com/google/common/base/CharMatcher.java

       * worthwhile only if the precomputed matcher is queried many thousands of times.
       *
       * <p>This method has no effect (returns {@code this}) when called in GWT: it's unclear whether a
       * precomputed matcher is faster, but it certainly consumes more memory, which doesn't seem like a
       * worthwhile tradeoff in a browser.
       */
      public CharMatcher precomputed() {
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Fri Feb 09 15:49:48 UTC 2024
    - 53.8K bytes
    - Viewed (0)
  2. android/guava/src/com/google/common/base/CharMatcher.java

       * worthwhile only if the precomputed matcher is queried many thousands of times.
       *
       * <p>This method has no effect (returns {@code this}) when called in GWT: it's unclear whether a
       * precomputed matcher is faster, but it certainly consumes more memory, which doesn't seem like a
       * worthwhile tradeoff in a browser.
       */
      public CharMatcher precomputed() {
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Fri Feb 09 15:49:48 UTC 2024
    - 53.7K bytes
    - Viewed (0)
  3. src/cmd/compile/internal/ssa/regalloc.go

    		if len(b.Succs) == 1 {
    			if s.f.Config.hasGReg && s.regs[s.GReg].v != nil {
    				s.freeReg(s.GReg) // Spill value in G register before any merge.
    			}
    			// For this to be worthwhile, the loop must have no calls in it.
    			top := b.Succs[0].b
    			loop := s.loopnest.b2l[top.ID]
    			if loop == nil || loop.header != top || loop.containsUnavoidableCall {
    				goto badloop
    			}
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Nov 21 17:49:56 UTC 2023
    - 87.2K bytes
    - Viewed (0)
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