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Results 1 - 10 of 19 for threadId (0.22 sec)

  1. guava-tests/test/com/google/common/cache/CacheLoadingTest.java

                    }
                  });
          thread.start();
          // we want to wait until each thread is WAITING - one thread waiting inside CacheLoader.load
          // (in startSignal.await()), and the others waiting for that thread's result.
          while (thread.isAlive() && thread.getState() != Thread.State.WAITING) {
            Thread.yield();
          }
        }
        gettersStartedSignal.countDown();
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Mon Aug 11 19:31:30 UTC 2025
    - 85.7K bytes
    - Viewed (0)
  2. android/guava/src/com/google/common/cache/CacheBuilder.java

       * accommodate as many threads as will ever concurrently modify the table. Using a significantly
       * higher value than you need can waste space and time, and a significantly lower value can lead
       * to thread contention. But overestimates and underestimates within an order of magnitude do not
       * usually have much noticeable impact. A value of one permits only one thread to modify the cache
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 51.7K bytes
    - Viewed (0)
  3. src/main/resources/fess_config.properties

    crawler.system.monitor.interval=60
    # Whether to ignore idle threads in hot thread monitoring.
    crawler.hotthread.ignore_idle_threads=true
    # Interval for hot thread monitoring (e.g., 500ms).
    crawler.hotthread.interval=500ms
    # Number of snapshots for hot thread monitoring.
    crawler.hotthread.snapshots=10
    # Number of threads for hot thread monitoring.
    crawler.hotthread.threads=3
    # Timeout for hot thread monitoring (e.g., 30s).
    crawler.hotthread.timeout=30s
    Registered: Thu Sep 04 12:52:25 UTC 2025
    - Last Modified: Sat Jul 05 14:45:37 UTC 2025
    - 54.7K bytes
    - Viewed (0)
  4. docs/changelogs/changelog_3x.md

        hand it off to another thread to write to it after `writeTo` returns.
    
        The `EventListener` may now see requests and responses interleaved in ways not previously
        permitted. For example, a listener may receive `responseHeadersStart()` followed by
        `requestBodyEnd()`, both on the same call. Such events may be triggered by different threads
        even for a single call.
    
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Sun Feb 06 14:55:54 UTC 2022
    - 50.8K bytes
    - Viewed (0)
  5. src/test/java/jcifs/smb/SmbFileIntegrationTest.java

                    if (attempt < 10) {
                        Thread.sleep(500); // First 10 attempts: 0.5 second intervals
                    } else if (attempt < 30) {
                        Thread.sleep(1000); // Next 20 attempts: 1 second intervals
                    } else {
                        Thread.sleep(2000); // Remaining attempts: 2 second intervals
                    }
                }
            }
    Registered: Sun Sep 07 00:10:21 UTC 2025
    - Last Modified: Sat Aug 30 05:58:03 UTC 2025
    - 56K bytes
    - Viewed (0)
  6. okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt

     *
     * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of
     * your HTTP calls. This is because each client holds its own connection pool and thread pools.
     * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client
     * for each request wastes resources on idle pools.
     *
     * Use `new OkHttpClient()` to create a shared instance with the default settings:
     *
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Mon May 05 16:01:00 UTC 2025
    - 51.7K bytes
    - Viewed (0)
  7. okhttp/src/jvmTest/kotlin/okhttp3/EventListenerTest.kt

        override fun writeTo(sink: BufferedSink) {
          try {
            var i = 0
            while (i < contentLength()) {
              sink.write(chunk!!)
              sink.flush()
              Thread.sleep(100)
              i += chunk.size
            }
          } catch (e: IOException) {
            ioe = e
          } catch (e: InterruptedException) {
            throw RuntimeException(e)
          }
        }
      }
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Fri Jun 20 11:46:46 UTC 2025
    - 60.4K bytes
    - Viewed (0)
  8. android/guava/src/com/google/common/collect/MapMakerInternalMap.java

         * cleaning up from the read thread.
         */
        void postReadCleanup() {
          if ((readCount.incrementAndGet() & DRAIN_THRESHOLD) == 0) {
            runCleanup();
          }
        }
    
        /**
         * Performs routine cleanup prior to executing a write. This should be called every time a write
         * thread acquires the segment lock, immediately after acquiring the lock.
         */
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Mon Aug 11 19:31:30 UTC 2025
    - 90K bytes
    - Viewed (0)
  9. android/guava/src/com/google/common/collect/Multimaps.java

        for (Map.Entry<? extends V, ? extends K> entry : source.entries()) {
          dest.put(entry.getValue(), entry.getKey());
        }
        return dest;
      }
    
      /**
       * Returns a synchronized (thread-safe) multimap backed by the specified multimap. In order to
       * guarantee serial access, it is critical that <b>all</b> access to the backing multimap is
       * accomplished through the returned multimap.
       *
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Sat Aug 09 01:14:59 UTC 2025
    - 86.6K bytes
    - Viewed (0)
  10. guava/src/com/google/common/collect/Multimaps.java

        for (Map.Entry<? extends V, ? extends K> entry : source.entries()) {
          dest.put(entry.getValue(), entry.getKey());
        }
        return dest;
      }
    
      /**
       * Returns a synchronized (thread-safe) multimap backed by the specified multimap. In order to
       * guarantee serial access, it is critical that <b>all</b> access to the backing multimap is
       * accomplished through the returned multimap.
       *
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Sat Aug 09 01:14:59 UTC 2025
    - 86.9K bytes
    - Viewed (0)
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