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Results 1 - 3 of 3 for little32 (0.03 sec)

  1. .bazelrc

    # On windows, we still link everything into a single DLL.
    build:windows --config=monolithic
    
    # On linux, we dynamically link small amount of kernels
    build:linux --config=dynamic_kernels
    
    # Make sure to include as little of windows.h as possible
    build:windows --copt=-DWIN32_LEAN_AND_MEAN
    build:windows --host_copt=-DWIN32_LEAN_AND_MEAN
    build:windows --copt=-DNOGDI
    build:windows --host_copt=-DNOGDI
    
    Registered: Tue Sep 09 12:39:10 UTC 2025
    - Last Modified: Fri Aug 22 21:03:34 UTC 2025
    - 56K bytes
    - Viewed (0)
  2. android/guava/src/com/google/common/util/concurrent/Futures.java

       * the output future list. (Such races are impossible to solve without global synchronization of
       * all future completions. And they should have little practical impact.)
       *
       * <p>Cancelling a delegate future propagates to input futures once all the delegates complete,
       * either from cancellation or because an input future has completed. If N futures are passed in,
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 64.3K bytes
    - Viewed (0)
  3. src/cmd/asm/internal/asm/testdata/riscv64.s

    	//
    
    	// 3.3.1: Environment Call and Breakpoint
    	ECALL						// 73000000
    	SCALL						// 73000000
    	EBREAK						// 73001000
    	SBREAK						// 73001000
    
    	// Arbitrary bytes (entered in little-endian mode)
    	WORD	$0x12345678	// WORD $305419896	// 78563412
    	WORD	$0x9abcdef0	// WORD $2596069104	// f0debc9a
    
    	// MOV pseudo-instructions
    	MOV	X5, X6								// 13830200
    	MOV	$2047, X5							// 9302f07f
    Registered: Tue Sep 09 11:13:09 UTC 2025
    - Last Modified: Wed May 21 14:19:19 UTC 2025
    - 49.1K bytes
    - Viewed (0)
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