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Results 1 - 10 of 22 for gotoolchain (0.23 sec)

  1. src/cmd/go/internal/modget/get.go

    				goV = req.Version
    			}
    			if req.Path == "toolchain" {
    				toolchain = req.Version
    			}
    		}
    		return
    	}
    	oldGo, oldToolchain := toolchainVersions(oldReqs)
    	newGo, newToolchain := toolchainVersions(newReqs)
    	if oldGo != newGo {
    		changes["go"] = change{"go", oldGo, newGo}
    	}
    	if oldToolchain != newToolchain {
    		changes["toolchain"] = change{"toolchain", oldToolchain, newToolchain}
    	}
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Jun 07 18:26:32 UTC 2024
    - 66.5K bytes
    - Viewed (0)
  2. src/cmd/go/internal/modload/init.go

    	// toolchain you can download and run. In that case fall back to at least
    	// checking that the toolchain is new enough for the Go version.
    	toolchain := "go" + old
    	if wf.Toolchain != nil {
    		toolchain = wf.Toolchain.Name
    	}
    	if gover.IsLang(gover.Local()) {
    		toolchain = gover.ToolchainMax(toolchain, "go"+goVers)
    	} else {
    		toolchain = gover.ToolchainMax(toolchain, "go"+gover.Local())
    	}
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Jun 06 18:36:30 UTC 2024
    - 69.8K bytes
    - Viewed (0)
  3. src/cmd/dist/build.go

    	}
    
    	// To recap, so far we have built the new toolchain
    	// (cmd/asm, cmd/cgo, cmd/compile, cmd/link)
    	// using the Go bootstrap toolchain and go command.
    	// Then we built the new go command (as go_bootstrap)
    	// using the new toolchain and our own build logic (above).
    	//
    	//	toolchain1 = mk(new toolchain, go1.17 toolchain, go1.17 cmd/go)
    	//	go_bootstrap = mk(new cmd/go, toolchain1, cmd/dist)
    	//
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon May 20 18:34:40 UTC 2024
    - 54K bytes
    - Viewed (0)
  4. .bazelrc

    #     release_cpu_linux:               Toolchain and CUDA options for Linux CPU builds.
    #     release_gpu_linux:               Toolchain and CUDA options for Linux GPU builds.
    #     release_cpu_macos:               Toolchain and CUDA options for MacOS CPU builds.
    #     release_cpu_windows:             Toolchain and CUDA options for Windows CPU builds.
    
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Tue Jun 11 17:12:54 UTC 2024
    - 52.9K bytes
    - Viewed (0)
  5. platforms/documentation/docs/src/docs/userguide/releases/upgrading/upgrading_version_7.adoc

    ==== Using invalid Java toolchain specifications
    
    Usage of invalid Java toolchain specifications is no longer supported.
    Related build errors can be avoided by making sure that language version is set on all toolchain specifications.
    See <<toolchains#sec:configuring_toolchain_specifications,user manual>> for more information.
    
    ==== Using automatic toolchain downloading without having a repository configured
    
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Mon Apr 01 15:00:23 UTC 2024
    - 87.7K bytes
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  6. platforms/documentation/docs/src/docs/userguide/native/native_software.adoc

    [[sec:defining_tool_chains]]
    === Defining tool chains
    
    The supported tool chain types are:
    
    * link:{groovyDslPath}/org.gradle.nativeplatform.toolchain.Gcc.html[Gcc]
    * link:{groovyDslPath}/org.gradle.nativeplatform.toolchain.Clang.html[Clang]
    * link:{groovyDslPath}/org.gradle.nativeplatform.toolchain.VisualCpp.html[VisualCpp]
    
    === Example: Defining tool chains
    
    [source.multi-language-sample,groovy]
    .build.gradle
    ----
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Wed Jan 24 23:14:04 UTC 2024
    - 54.6K bytes
    - Viewed (0)
  7. platforms/documentation/docs/src/docs/userguide/releases/upgrading/upgrading_version_4.adoc

    +
    You can bypass the toolchain discovery by specifying the installation directory of the version of Visual Studio you want via link:{groovyDslPath}/org.gradle.nativeplatform.toolchain.VisualCpp.html#org.gradle.nativeplatform.toolchain.VisualCpp:installDir[VisualCpp.setInstallDir(Object)].
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Thu Feb 22 03:01:48 UTC 2024
    - 60.1K bytes
    - Viewed (0)
  8. platforms/documentation/docs/src/docs/userguide/releases/upgrading/upgrading_version_8.adoc

    == Upgrading from 8.8 and earlier
    
    === Potential breaking changes
    
    ==== Change to toolchain provisioning
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Fri Jun 07 17:01:07 UTC 2024
    - 90.7K bytes
    - Viewed (2)
  9. src/cmd/go/internal/modload/buildlist.go

    	if v, ok := old.rootSelected("go"); ok {
    		roots = append(roots, module.Version{Path: "go", Version: v})
    		pathIsRoot["go"] = true
    	}
    	if v, ok := old.rootSelected("toolchain"); ok {
    		roots = append(roots, module.Version{Path: "toolchain", Version: v})
    		pathIsRoot["toolchain"] = true
    	}
    	// We start by adding roots for every package in "all".
    	//
    	// Once that is done, we may still need to add more roots to cover upgraded or
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 15 16:04:44 UTC 2024
    - 53.8K bytes
    - Viewed (0)
  10. src/cmd/dist/test.go

    			} else {
    				fatalf("Failed to set GOTRACEBACK: %v", err)
    			}
    		}
    	}
    
    	if t.rebuild {
    		t.out("Building packages and commands.")
    		// Force rebuild the whole toolchain.
    		goInstall(toolenv(), gorootBinGo, append([]string{"-a"}, toolchain...)...)
    	}
    
    	if !t.listMode {
    		if builder := os.Getenv("GO_BUILDER_NAME"); builder == "" {
    			// Ensure that installed commands are up to date, even with -no-rebuild,
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon May 20 16:01:35 UTC 2024
    - 50K bytes
    - Viewed (0)
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