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Results 1 - 10 of 27 for finish (0.04 seconds)

  1. android/guava/src/com/google/common/util/concurrent/Futures.java

          Executor executor) {
        return AbstractCatchingFuture.createAsync(input, exceptionType, fallback, executor);
      }
    
      /**
       * Returns a future that delegates to another but will finish early (via a {@link
       * TimeoutException} wrapped in an {@link ExecutionException}) if the specified duration expires.
       *
       * <p>The delegate future is interrupted and cancelled if it times out.
       *
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue Mar 17 19:26:39 GMT 2026
    - 64.2K bytes
    - Click Count (0)
  2. src/main/java/org/codelibs/fess/llm/AbstractLlmClient.java

        /**
         * Checks if the LLM response has empty/blank content with a "length" finish reason.
         * This typically indicates that a reasoning model consumed all tokens for internal
         * reasoning, leaving no tokens for actual output content.
         *
         * @param response the LLM chat response
         * @return true if content is empty/blank and finish reason is "length"
         */
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Mar 21 06:04:58 GMT 2026
    - 72K bytes
    - Click Count (0)
  3. src/main/webapp/js/admin/jquery-3.7.1.min.js

    n(a){return!1!==a&&(a=a||"fx"),this.each(function(){var e,t=_.get(this),n=t[a+"queue"],r=t[a+"queueHooks"],i=ce.timers,o=n?n.length:0;for(t.finish=!0,ce.queue(this,a,[]),r&&r.stop&&r.stop.call(this,!0),e=i.length;e--;)i[e].elem===this&&i[e].queue===a&&(i[e].anim.stop(!0),i.splice(e,1));for(e=0;e<o;e++)n[e]&&n[e].finish&&n[e].finish.call(this);delete t.finish})}}),ce.each(["toggle","show","hide"],function(e,r){var i=ce.fn[r];ce.fn[r]=function(e,t,n){return null==e||"boolean"==typeof e?i.apply(thi...
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Oct 26 01:07:52 GMT 2024
    - 85.5K bytes
    - Click Count (1)
  4. guava-tests/test/com/google/common/cache/CacheLoadingTest.java

        // give the third get a chance to run; it is okay for this to be racy
        // as the end result should be the same either way
        fourthSignal.await();
        Thread.yield();
    
        // let computation finish
        computeSignal.countDown();
        doneSignal.await();
    
        assertThat(callCount.get()).isEqualTo(1);
        assertThat(result.get(0)).isEqualTo("barfoo");
        assertThat(result.get(1)).isEqualTo("barfoo");
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Mar 18 18:06:14 GMT 2026
    - 91K bytes
    - Click Count (0)
  5. src/main/webapp/js/jquery-3.7.1.min.js

    n(a){return!1!==a&&(a=a||"fx"),this.each(function(){var e,t=_.get(this),n=t[a+"queue"],r=t[a+"queueHooks"],i=ce.timers,o=n?n.length:0;for(t.finish=!0,ce.queue(this,a,[]),r&&r.stop&&r.stop.call(this,!0),e=i.length;e--;)i[e].elem===this&&i[e].queue===a&&(i[e].anim.stop(!0),i.splice(e,1));for(e=0;e<o;e++)n[e]&&n[e].finish&&n[e].finish.call(this);delete t.finish})}}),ce.each(["toggle","show","hide"],function(e,r){var i=ce.fn[r];ce.fn[r]=function(e,t,n){return null==e||"boolean"==typeof e?i.apply(thi...
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Oct 26 01:07:52 GMT 2024
    - 85.5K bytes
    - Click Count (0)
  6. android/guava-tests/test/com/google/common/cache/CacheLoadingTest.java

        // give the third get a chance to run; it is okay for this to be racy
        // as the end result should be the same either way
        fourthSignal.await();
        Thread.yield();
    
        // let computation finish
        computeSignal.countDown();
        doneSignal.await();
    
        assertThat(callCount.get()).isEqualTo(1);
        assertThat(result.get(0)).isEqualTo("barfoo");
        assertThat(result.get(1)).isEqualTo("barfoo");
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Mar 18 18:06:14 GMT 2026
    - 91K bytes
    - Click Count (0)
  7. android/guava/src/com/google/common/cache/CacheBuilder.java

       * computes or retrieves it using the supplied {@code CacheLoader}. If another thread is currently
       * loading the value for this key, simply waits for that thread to finish and returns its loaded
       * value. Note that multiple threads can concurrently load values for distinct keys.
       *
       * <p>This method does not alter the state of this {@code CacheBuilder} instance, so it can be
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 13:13:59 GMT 2026
    - 52K bytes
    - Click Count (0)
  8. guava/src/com/google/common/cache/CacheBuilder.java

       * computes or retrieves it using the supplied {@code CacheLoader}. If another thread is currently
       * loading the value for this key, simply waits for that thread to finish and returns its loaded
       * value. Note that multiple threads can concurrently load values for distinct keys.
       *
       * <p>This method does not alter the state of this {@code CacheBuilder} instance, so it can be
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 13:13:59 GMT 2026
    - 51.7K bytes
    - Click Count (0)
  9. okhttp/src/jvmTest/kotlin/okhttp3/internal/http2/Http2ConnectionTest.kt

        peer.play()
    
        // Play it back.
        val connection = connect(peer)
        connection.writePingAndAwaitPong()
        val stream = connection.newStream(headerEntries("a", "android"), true)
        // finish the stream
        stream.writeHeaders(headerEntries("b", "berserk"), true, false)
        assertFailsWith<IllegalStateException> {
          stream.enqueueTrailers(headersOf("trailers", "boom"))
        }
      }
    
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Thu Jul 31 04:18:40 GMT 2025
    - 75.5K bytes
    - Click Count (0)
  10. docs/changelogs/changelog_3x.md

        [ObsoleteApacheClient.java][obsolete_apache_client] into your project.
    
     *  **OkHttp now supports duplex calls over HTTP/2.** With normal HTTP calls the request must finish
        before the response starts. With duplex, request and response bodies are transmitted
        simultaneously. This can be used to implement interactive conversations within a single HTTP
        call.
    
    Created: Fri Apr 03 11:42:14 GMT 2026
    - Last Modified: Sun Feb 06 14:55:54 GMT 2022
    - 50.8K bytes
    - Click Count (0)
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