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Results 1 - 3 of 3 for expensive (0.33 sec)

  1. android/guava/src/com/google/common/cache/CacheBuilder.java

       * is {@code 60}, and the concurrency level is {@code 8}, then eight segments are created, each
       * having a hash table of size eight. Providing a large enough estimate at construction time
       * avoids the need for expensive resizing operations later, but setting this value unnecessarily
       * high wastes memory.
       *
       * @return this {@code CacheBuilder} instance (for chaining)
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 51.7K bytes
    - Viewed (0)
  2. android/guava/src/com/google/common/base/Preconditions.java

     *   double d = sqrt(-1.0);
     * }
     * }
     *
     * <p>would be flagged as having called {@code sqrt()} with an illegal argument.
     *
     * <h3>Performance</h3>
     *
     * <p>Avoid passing message arguments that are expensive to compute; your code will always compute
     * them, even though they usually won't be needed. If you have such arguments, use the conventional
     * if/throw idiom instead.
     *
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Jul 10 22:11:00 UTC 2025
    - 53K bytes
    - Viewed (0)
  3. android/guava/src/com/google/common/base/CharMatcher.java

        int pos = indexIn(string);
        if (pos == -1) {
          return string;
        }
    
        char[] chars = string.toCharArray();
        int spread = 1;
    
        // This unusual loop comes from extensive benchmarking
        OUT:
        while (true) {
          pos++;
          while (true) {
            if (pos == chars.length) {
              break OUT;
            }
            if (matches(chars[pos])) {
              break;
    Registered: Fri Sep 05 12:43:10 UTC 2025
    - Last Modified: Thu Aug 07 16:05:33 UTC 2025
    - 53.9K bytes
    - Viewed (0)
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