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Results 1 - 10 of 14 for cheese (0.07 seconds)

  1. tensorflow/c/eager/c_api_test.cc

      CHECK_EQ(TF_OK, TF_GetCode(status)) << TF_Message(status);
    
      EXPECT_EQ(-1, TFE_OpGetInputLength(identityOp, "cheese", status));
      CHECK_EQ(TF_INVALID_ARGUMENT, TF_GetCode(status)) << TF_Message(status);
      EXPECT_EQ(-1, TFE_OpGetOutputLength(identityOp, "cheese", status));
      CHECK_EQ(TF_INVALID_ARGUMENT, TF_GetCode(status)) << TF_Message(status);
    
      TF_DeleteStatus(status);
      TFE_DeleteOp(identityOp);
    Created: Tue Apr 07 12:39:13 GMT 2026
    - Last Modified: Thu Oct 09 05:56:18 GMT 2025
    - 94.6K bytes
    - Click Count (0)
  2. src/main/resources/fess_label_pl.properties

    labels.wizard_button_finish=Pomiń
    labels.search_list_configuration=Wyszukaj
    labels.search_list_button_delete=Usuń
    labels.search_list_delete_confirmation=Czy na pewno chcesz usunąć?
    labels.search_list_button_delete_all=Usuń wszystko z tym zapytaniem
    labels.search_list_delete_all_confirmation=Czy na pewno chcesz usunąć wszystko z tym zapytaniem?
    labels.search_list_button_cancel=Anuluj
    labels.failure_url_configuration=URL błędu
    labels.failure_url_search_url=URL
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Mar 28 11:54:13 GMT 2026
    - 53.2K bytes
    - Click Count (0)
  3. src/main/webapp/css/font-awesome.min.css

    re{content:"\f560"}.fa-check-square:before{content:"\f14a"}.fa-cheese:before{content:"\f7ef"}.fa-chess:before{content:"\f439"}.fa-chess-bishop:before{content:"\f43a"}.fa-chess-board:before{content:"\f43c"}.fa-chess-king:before{content:"\f43f"}.fa-chess-knight:before{content:"\f441"}.fa-chess-pawn:before{content:"\f443"}.fa-chess-queen:before{content:"\f445"}.fa-chess-rook:before{content:"\f447"}.fa-chevron-circle-down:before{content:"\f13a"}.fa-chevron-circle-left:before{content:"\f137"}.fa-chev...
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Dec 14 21:22:25 GMT 2019
    - 55.8K bytes
    - Click Count (2)
  4. src/main/webapp/css/admin/font-awesome.min.css

    re{content:"\f560"}.fa-check-square:before{content:"\f14a"}.fa-cheese:before{content:"\f7ef"}.fa-chess:before{content:"\f439"}.fa-chess-bishop:before{content:"\f43a"}.fa-chess-board:before{content:"\f43c"}.fa-chess-king:before{content:"\f43f"}.fa-chess-knight:before{content:"\f441"}.fa-chess-pawn:before{content:"\f443"}.fa-chess-queen:before{content:"\f445"}.fa-chess-rook:before{content:"\f447"}.fa-chevron-circle-down:before{content:"\f13a"}.fa-chevron-circle-left:before{content:"\f137"}.fa-chev...
    Created: Tue Mar 31 13:07:34 GMT 2026
    - Last Modified: Sat Dec 14 21:22:25 GMT 2019
    - 55.8K bytes
    - Click Count (0)
  5. cmd/erasure-server-pool.go

    	total := serverPools.TotalAvailable()
    	if total == 0 {
    		return -1
    	}
    	// choose when we reach this many
    	choose := rand.Uint64() % total
    	atTotal := uint64(0)
    	for _, pool := range serverPools {
    		atTotal += pool.Available
    		if atTotal > choose && pool.Available > 0 {
    			return pool.Index
    		}
    	}
    	// Should not happen, but print values just in case.
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Sun Sep 28 20:59:21 GMT 2025
    - 89.2K bytes
    - Click Count (0)
  6. android/guava/src/com/google/common/cache/CacheBuilder.java

       * table is internally partitioned to try to permit the indicated number of concurrent updates
       * without contention. Because assignment of entries to these partitions is not necessarily
       * uniform, the actual concurrency observed may vary. Ideally, you should choose a value to
       * accommodate as many threads as will ever concurrently modify the table. Using a significantly
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 13:13:59 GMT 2026
    - 52K bytes
    - Click Count (0)
  7. android/guava/src/com/google/common/collect/Iterators.java

       * returned to the caller, although this is neither guaranteed to occur nor required to be
       * consistent. For example, this method <i>might</i> choose to pass through recognized
       * implementations of {@code PeekingIterator} when the behavior of the implementation is known to
       * meet the contract guaranteed by this method.
       *
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue Sep 16 12:42:11 GMT 2025
    - 51.4K bytes
    - Click Count (0)
  8. guava/src/com/google/common/collect/Iterators.java

       * returned to the caller, although this is neither guaranteed to occur nor required to be
       * consistent. For example, this method <i>might</i> choose to pass through recognized
       * implementations of {@code PeekingIterator} when the behavior of the implementation is known to
       * meet the contract guaranteed by this method.
       *
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Tue Sep 16 12:42:11 GMT 2025
    - 51.4K bytes
    - Click Count (0)
  9. android/guava/src/com/google/common/collect/Sets.java

       * cartesian set is constructed, the input sets are merely copied. Only as the resulting set is
       * iterated are the individual lists created, and these are not retained after iteration.
       *
       * @param sets the sets to choose elements from, in the order that the elements chosen from those
       *     sets should appear in the resulting lists
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 19:19:10 GMT 2026
    - 81.4K bytes
    - Click Count (0)
  10. guava/src/com/google/common/cache/CacheBuilder.java

       * table is internally partitioned to try to permit the indicated number of concurrent updates
       * without contention. Because assignment of entries to these partitions is not necessarily
       * uniform, the actual concurrency observed may vary. Ideally, you should choose a value to
       * accommodate as many threads as will ever concurrently modify the table. Using a significantly
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Mon Feb 23 13:13:59 GMT 2026
    - 51.7K bytes
    - Click Count (0)
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