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src/cmd/compile/internal/ssa/debug.go
blockDebug []BlockDebug pendingSlotLocs []VarLoc partsByVarOffset sort.Interface } func (state *debugState) initializeCache(f *Func, numVars, numSlots int) { // One blockDebug per block. Initialized in allocBlock. if cap(state.blockDebug) < f.NumBlocks() { state.blockDebug = make([]BlockDebug, f.NumBlocks()) } else { // This local variable, and the ones like it below, enable compiler // optimizations. Don't inline them.
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Jun 10 19:44:43 UTC 2024 - 58.4K bytes - Viewed (0)