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docs/changelogs/changelog_3x.md
your build system. OkHttp will use Conscrypt if you set the `okhttp.platform` system property to `conscrypt`. Alternatively, OkHttp will also use Conscrypt if you install it as your preferred security provider. To do so, add the following code to execute before you create your `OkHttpClient`. ``` Security.insertProviderAt(Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Sun Feb 06 14:55:54 GMT 2022 - 50.8K bytes - Click Count (0) -
cmd/api-errors.go
Description: "Please reduce your request rate", HTTPStatusCode: http.StatusTooManyRequests, }, ErrUnsupportedMetadata: { Code: "InvalidArgument", Description: "Your metadata headers are not supported.", HTTPStatusCode: http.StatusBadRequest, }, ErrUnsupportedHostHeader: { Code: "InvalidArgument", Description: "Your Host header is malformed.",
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Wed Apr 16 07:34:24 GMT 2025 - 93K bytes - Click Count (3) -
docs/bucket/notifications/README.md
### Step 1: Add AMQP endpoint to MinIO The AMQP configuration is located under the sub-system `notify_amqp` top-level key. Create a configuration key-value pair here for your AMQP instance. The key is a name for your AMQP endpoint, and the value is a collection of key-value parameters described in the table below. ``` KEY: notify_amqp[:name] publish bucket notifications to AMQP endpoints ARGS:
Created: Sun Apr 05 19:28:12 GMT 2026 - Last Modified: Tue Aug 12 18:20:36 GMT 2025 - 84.2K bytes - Click Count (0) -
src/main/resources/fess_label_en.properties
labels.searchlog_log_type_search_zeroclick=Zero Click Count labels.searchlog_log_type_search_count_hour=Search Count/Hour labels.searchlog_log_type_search_count_day=Search Count/Day labels.searchlog_log_type_search_user_hour=User Count/Hour labels.searchlog_log_type_search_user_day=User Count/Day labels.searchlog_log_type_search_reqtimeavg_hour=Request Average Time/Hour labels.searchlog_log_type_search_reqtimeavg_day=Request Average Time/Day
Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Sat Mar 28 11:54:13 GMT 2026 - 48.9K bytes - Click Count (0) -
src/main/resources/fess_label.properties
labels.searchlog_log_type_search_zeroclick=Zero Click Count labels.searchlog_log_type_search_count_hour=Search Count/Hour labels.searchlog_log_type_search_count_day=Search Count/Day labels.searchlog_log_type_search_user_hour=User Count/Hour labels.searchlog_log_type_search_user_day=User Count/Day labels.searchlog_log_type_search_reqtimeavg_hour=Request Average Time/Hour labels.searchlog_log_type_search_reqtimeavg_day=Request Average Time/Day
Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Sat Mar 28 11:54:13 GMT 2026 - 48.9K bytes - Click Count (0) -
impl/maven-core/src/main/java/org/apache/maven/lifecycle/internal/concurrent/BuildPlanExecutor.java
if (!unversionedPlugins.isEmpty()) { logger.warn("Version not locked for default bindings plugins " + unversionedPlugins + ", you should define versions in pluginManagement section of your " + "pom.xml or parent"); } } private void checkThreadSafety(BuildPlan buildPlan) { if (threads > 1) { Set<MojoExecution> unsafeExecutions = buildPlan
Created: Sun Apr 05 03:35:12 GMT 2026 - Last Modified: Thu Oct 16 06:12:36 GMT 2025 - 55.1K bytes - Click Count (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/OkHttpClient.kt
* * ## OkHttpClients Should Be Shared * * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of * your HTTP calls. This is because each client holds its own connection pool and thread pools. * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client * for each request wastes resources on idle pools.
Created: Fri Apr 03 11:42:14 GMT 2026 - Last Modified: Tue Feb 03 22:17:59 GMT 2026 - 51.5K bytes - Click Count (0) -
android/guava/src/com/google/common/base/Preconditions.java
* * <h3>Performance</h3> * * <p>Avoid passing message arguments that are expensive to compute; your code will always compute * them, even though they usually won't be needed. If you have such arguments, use the conventional * if/throw idiom instead. * * <p>Depending on your message arguments, memory may be allocated for boxing and varargs array
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Jan 08 18:10:02 GMT 2026 - 53.5K bytes - Click Count (0) -
guava/src/com/google/common/base/Preconditions.java
* * <h3>Performance</h3> * * <p>Avoid passing message arguments that are expensive to compute; your code will always compute * them, even though they usually won't be needed. If you have such arguments, use the conventional * if/throw idiom instead. * * <p>Depending on your message arguments, memory may be allocated for boxing and varargs array
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Jan 08 18:10:02 GMT 2026 - 53.5K bytes - Click Count (0) -
android/guava/src/com/google/common/cache/CacheBuilder.java
* simply use the standard method-chaining idiom, as illustrated in the documentation at top, * configuring a {@code CacheBuilder} and building your {@link Cache} all in a single statement. * * <p><b>Warning:</b> if you ignore the above advice, and use this {@code CacheBuilder} to build aCreated: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Feb 23 13:13:59 GMT 2026 - 52K bytes - Click Count (0)