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src/runtime/mgcscavenge.go
// is close to the limit, we want to make sure we push harder to keep it under, so // if we target below the memory limit, we ensure that the background scavenger is // giving the situation the urgency it deserves. // // In this case, the goal is defined as: // (100-reduceExtraPercent) / 100 * memoryLimit // // We compute both of these goals, and check whether either of them have been met.
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 08 17:48:45 UTC 2024 - 52.3K bytes - Viewed (0)