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Results 1 - 10 of 110 for locations (0.3 sec)

  1. tensorflow/compiler/mlir/lite/flatbuffer_import.cc

    // names except output tensors.
    Location OpLoc(const OperatorT& op,
                   const std::vector<std::unique_ptr<tflite::TensorT>>& tensors,
                   Builder builder, Location base) {
      if (op.outputs.empty()) return base;
    
      llvm::SmallVector<Location, 4> locations;
      locations.reserve(op.outputs.size());
      for (auto tensor_index : op.outputs) {
    Registered: Sun Jun 16 05:45:23 UTC 2024
    - Last Modified: Tue May 21 18:21:50 UTC 2024
    - 66.8K bytes
    - Viewed (0)
  2. platforms/ide/tooling-api/src/main/java/org/gradle/tooling/internal/consumer/parameters/BuildProgressListenerAdapter.java

        }
    
        private static List<Location> toLocations(List<InternalLocation> locations) {
            List<Location> result = new ArrayList<>(locations.size());
            for (InternalLocation location : locations) {
                if (location instanceof InternalLineInFileLocation) {
                    InternalLineInFileLocation l = (InternalLineInFileLocation) location;
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue May 28 09:03:53 UTC 2024
    - 67.5K bytes
    - Viewed (0)
  3. platforms/documentation/docs/src/docs/userguide/native/native_software.adoc

    As with other source types, you can configure the location of the windows resources that should be included in the binary.
    
    === Example: Configuring the location of Windows resource sources
    
    [source.multi-language-sample,groovy,indent=0]
    .build-resource-only-dll.gradle
    ----
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Wed Jan 24 23:14:04 UTC 2024
    - 54.6K bytes
    - Viewed (0)
  4. src/cmd/compile/internal/ssa/debug.go

    		// This is wrong, but there seem to be some situations where we
    		// produce locations with no storage.
    		return 0
    	}
    	return uint8(bits.TrailingZeros64(uint64(set)))
    }
    
    // buildLocationLists builds location lists for all the user variables
    // in state.f, using the information about block state in blockLocs.
    // The returned location lists are not fully complete. They are in
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Jun 10 19:44:43 UTC 2024
    - 58.4K bytes
    - Viewed (0)
  5. src/time/time.go

    // In panics if loc is nil.
    func (t Time) In(loc *Location) Time {
    	if loc == nil {
    		panic("time: missing Location in call to Time.In")
    	}
    	t.setLoc(loc)
    	return t
    }
    
    // Location returns the time zone information associated with t.
    func (t Time) Location() *Location {
    	l := t.loc
    	if l == nil {
    		l = UTC
    	}
    	return l
    }
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 29 17:58:53 UTC 2024
    - 50.7K bytes
    - Viewed (0)
  6. platforms/documentation/docs/src/docs/userguide/authoring-builds/gradle-properties/working_with_files.adoc

    [[sec:locating_files]]
    == Locating files
    
    To perform some action on a file, you need to know where it is, and that's the information provided by file paths.
    Gradle builds on the standard Java `{javaApi}/java/io/File.html[File]` class, which represents the location of a single file and provides APIs for dealing with collections of paths.
    
    === Using `ProjectLayout`
    
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Wed Apr 24 04:19:09 UTC 2024
    - 70.5K bytes
    - Viewed (0)
  7. src/runtime/pprof/pprof_test.go

    		wantLocs: [][]string{{"runtime/pprof.inlinedCalleeDump", "runtime/pprof.inlinedCallerDump"}},
    		wantSamples: []*profile.Sample{
    			{Value: []int64{10, 10 * period}, Location: []*profile.Location{{ID: 1}, {ID: 1}}},
    			{Value: []int64{20, 20 * period}, Location: []*profile.Location{{ID: 1}}},
    		},
    	}, {
    		name: "bug38096",
    		input: []uint64{
    			3, 0, 500, // hz = 500. Must match the period.
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 23 18:42:28 UTC 2024
    - 68.8K bytes
    - Viewed (0)
  8. platforms/documentation/docs/src/docs/userguide/releases/upgrading/upgrading_version_8.adoc

    The `Project.buildDir` property is deprecated.
    It uses eager APIs and has ordering issues if the value is read in build logic and then later modified.
    It could result in outputs ending up in different locations.
    
    It is replaced by a `link:{javadocPath}/org/gradle/api/file/DirectoryProperty.html[DirectoryProperty]` found at `Project.layout.buildDirectory`.
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Fri Jun 07 17:01:07 UTC 2024
    - 90.7K bytes
    - Viewed (0)
  9. src/time/time_test.go

    	{-400, 12, 31, 366},
    
    	// Special Cases
    
    	// Gregorian calendar change (no effect)
    	{1582, 10, 4, 277},
    	{1582, 10, 15, 288},
    }
    
    // Check to see if YearDay is location sensitive
    var yearDayLocations = []*Location{
    	FixedZone("UTC-8", -8*60*60),
    	FixedZone("UTC-4", -4*60*60),
    	UTC,
    	FixedZone("UTC+4", 4*60*60),
    	FixedZone("UTC+8", 8*60*60),
    }
    
    func TestYearDay(t *testing.T) {
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 23 03:13:47 UTC 2024
    - 56.5K bytes
    - Viewed (0)
  10. platforms/documentation/docs/src/docs/userguide/releases/upgrading/upgrading_version_4.adoc

     * Gradle will no longer prefer a version of Visual Studio found on the path over other locations. It is now a last resort.
    +
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Thu Feb 22 03:01:48 UTC 2024
    - 60.1K bytes
    - Viewed (0)
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